The Leading FFXIV Gil Seller - Uffxiv.com!

Queue times are still the same, rnging from 5 mins to 2 hours and people still asking for the removal of GC restrictions in PvP so queues wouldn't be based on GCs for quicker instance pops.

Where is PvP is Going Right Now?

I know we have been ignored for quite a bit. Ranks have been rendered useless due to the PvP equipment having restrictions lifted for most items. Queue times are still the same, rnging from 5 mins to 2 hours and people still asking for the removal of GC restrictions in PvP so queues wouldn't be based on GCs for quicker instance pops. RNG concepts, abandoned modes (Wolves-Den), useless pvp itms, useless crafting gear, useless materia that would just barely help in wolves den (inert in other modes), disregard for class roles and achievements (healers mostly), Uninteresting lore to everyone....-looks closer to you-

 

-breathes in- and finally lack of attention from SE regarding our plights of PvPs current position giving redundant answers such as "we're listening and plan to improve this mode, please look forward to it".

 

I won't get into detail about these problems as we all heard them before (probably not the crafting thing because no one ever gave a crap about them to begin with), but I would like to discuss where PvP will most likely fall into place in the future of this game. Frontlines was a fun addition at the start as it was new, then as time went on it became redundant and a bit....stupid, in some aspects. Secure was a success, and most players enjoyed it. Our answer for that was Sieze.... I heard people like this mode and I'll take their word on that. It's now been more than 6 months if I'm not mistaken and we've yet to see any differences. Complaining doesn't help, requesting changes don't help either when it came to PvP.

 

Too be honest, I don't know what to feel about this. When PvE was getting boring and began to wear on me I wanted to do something else, but I did't want to be removed from the game as I don't really like being removed from immersion by common causes like grinding. I still wanted to play the game, so I moved to PvP when it came out. When I first tried PvP Wolves Den I was excited, and had a blast, buuuuuut queue times. Still fun when we got in though. It was something to spend the time, and it was always new and interesting because people are unpredictable. 

 

Frontlines was amazing and I spent alot time in it....but then the GC restrictions. Your skill is pretty much now reduced to a molecule among 24 players. unless you have a premade your pretty much leaving yourself in the hands of fate.

1v1v1 was never a happy concept, but we got over it (kinda) and just enjoyed the content for what it was. Sieze, we all know what happened. Its all old news and we've been just...well now I'm starting repeating myself lol. 

 

I'd like to know your thoughts on SEs situation and what possibilities would happen. I don't want to hear about GC restrictions or queue times, because I could ask anyone "So what would happen after thats done? What new things can be introduced then?" and I expect a shrugged answer like "We'll think about when we get there". For me, I fear whats going to happen to PvP, because it really, really seems like its dying, slowly but surely. SE wouldn't even flinch if it did, fine, but your players are still playing your PvE content that you dish out like snails leaving alot of your playerbase eager for more as you promise sweet nothings in their ear, and what do we do in all that time? Well for me its PvP. Ok so... thoughts?

 

Quick note: This was a bit of a rant so I apologize for that. Also, typical rude responses like, "Don't like the game, get out" are redundant and un-welcomed. If you do here's my general response to you, 

Related News
24
Oct

Everyone is hoping this New Direction in Final Fantasy XIV Patch 3.1 Content

FFXIV holds a deep place in my heart and I want nothing but the best from it and I can't help but notice the drop in players between patch cycles.

26
Oct

FFXIV Gil prices and sales

Here's the real kicker though. FFXIV Gil prices and sales, you're rewarding the gil spammers. I don't know about others but most raids I know has 1-2 'dedicated' crafters who have ffxiv gil, the rest of my raid depends on food/potions from those people and can barely afford that in 3.0, let alone have enough to buy materia also.

09
Nov

FFXIV Questions of Othard and Geography

Of course FFXIV is still young, but the reason why we haven't yet seen a full clear official world map of Hydaelyn (and the same reason Vana'diel never had a full world map in FFXI either), probably has something to do with how new areas are added into the game

08
Nov

Final Fantasy XIV Remains a Game that FF Fans Need to Have on Their Radars

With the recent announcement of the upcoming Stormblood expansion slated for a summer 2017 release, I figured it’d be a good time to try to persuade a subgroup of Final Fantasy players to give this one a chance. More specifically, the group of fans who absolutely love Final Fantasy for its story, but dislike the idea of having to pay monthly fees just to continue playing an MMO.

17
Aug

Dark Knight (Final Fantasy XIV) could be a DoT damage tank

If you're designing around avoidance tanks, Random Number Generator is going to screw people over way too often. So, you're kind of pigeonholed into mitigation tanks (which all the tanks in FFXIV are).

21
Dec

Fantasy XIV in the 3.5 patch update – which is scheduled for release January 2017

The threat of the Warriors of Darkness is no more. Unexpected reunions salve the ache of bittersweet farewells. And with their ranks further bolstered by the official induction of Alisaie and Krile, once more do the Scions of the Seventh Dawn set their feet upon fate's path and their gaze upon distant horizons.

Leave A Reply

Final Fantasy XIV Top News