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Why take away the shields when AST should be capable of pairing up with a WHM and you take out Diurnal's spellspeed bonus making Stoneskin even more obnoxious to use as an AST? We all know SE loves obscenely strong busters and the capability of giving yourself a little extra padding.

When FFXIV Astrologians have been complaining about mana?

Why encourage the use of Benefic 2, way more mana-inefficient than its little brother, when ASTs have been complaining about mana? (nocturnal, diurnal one would be just slightly less mana-efficient than Benefic, and possibly more efficient when coupled with extensions).

 

Why reduce the manacosts, take out the sect boni, and nerf CO manawise (returned 1414 on extending LA, a combo you should pretty much always use anyway, would need a 17k FFXIV Gil manapool to break even now) while encouraging the use of more mana single-target?

 

Why take away the shields when AST should be capable of pairing up with a WHM and you take out Diurnal's spellspeed bonus making Stoneskin even more obnoxious to use as an AST? We all know SE loves obscenely strong busters and the capability of giving yourself a little extra padding. You might actually risk making SCH more wanted with this change due to the way SCH is designed (retains a large chunk of AoE HPS but can boost eHP way further than WHM/AST already).

 

Why nerf Nocturnal Aspected Benefic that badly? You already shouldn't be using it over Benefic, you're already sacrificing the way more potent Diu. Aspected Benefic and 450 potency doesn't reflect the power element at all. At least make it 525 potency.

 

Why make CO reset Aspected Helios. The encouragement is too strong in this case, since both sects save mana in different ways and you force AST to decide on what saves more mana by tieing in this bonus on top of the 2%. Let's cut down on the complexity for now when we're already struggling against two healers that are far more comfort-heavy. On top of that, there is a lot of doubt in my mind anyone would wait out the full 60 seconds for Aspected Helios when you can toss it before CO, CO and then have it available again.

 

Other stuff to argue, but more balance-wise:

 

New spear trades in a lot of potential power for the sake of reliability, and no longer synergises with Extended Royal Road. It also synergises a lot less effectively with a properly-used Expanded Royal Road. 

 

Ewer is really, really niche. It would only affect Regen, Whispering Dawn, Aspected Benefic (Diu), Enhanced Benefic 2 (Diu) and Medica 2. If the goal is to increase healing, just make it flat-out increase all healing. Don't make it niche for the sake of making it niche.

 

For losing a second AoE on-demand and no disjointed AoE, the values for Aspected Helios (especially in Diurnal) feel really low, even with the CO reset (noted above why this might be too much).

 

Making nocturnal power-based is fine, but you'll increase the backlash from Arrow. Before you say it, no, playing a lot of Arrow shouldn't be a reason to making Spire's TP component or Spear more viable. It will make our synergy with Black Mage more apparent (possibly required) or shuffling Arrow away in favor of a super strong Balance/Bole.

 

Like, I get where you are coming from. Nocturnal is about the power, fish for Enhanced Benefic 2, prepare a super strong Bole, put it on the tank for the buster, switch to Diurnal, put all HoTs on and AFK after the buster while the tank takes no damage. Extended burn phase, go Nocturnal for Arrow/Balance, spread it, draw Bole (hopefully) or Balance, RR, toss it, TD, shift to Diurnal, combo extends. However, it feels really over the top on adding complexity just for uniqueness/the sake of complexity. CO is already a level 60 ability and it would make it absurdly impactful yet also hard to use. Benefic 2 will still have the problem of being a little front-loaded brat while the trait is procced. Before level 60, an AST will have to actively switch sects to find out which benefits are the strongest (while you can't change during combat) and on level 60 you get the ability that makes you switch those benefits every 30 seconds, but you're already asking something that most people don't do (experimenting that heavily with their classes/jobs). You're balancing very closely around max potential while the complexity becomes way higher than it is now.

 

I do truly understand where you're coming from, but let's tackle QoL issues first before we make the job even more complex.

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