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OTing: With proper use of Blood weapon you have a 400 potency attack every 7.35 seconds for 20 seconds and an additional OGCD 450 potency attack afterwards, while maintaining debuffs and MP in the 20 sec remaining on the CD at that point.

Ways to Improve the FFXIV Dark Knight class better

I'm failing miserably to understand the complaints with Dark Knight at level 60.

 

DPS: You have two 400+ potency attacks, 75 and 40 potency DoTs with a very short cooldown and joke of a TP cost, respectively, the most spammable AoE with proper MP management, an OGCD gap closer. Suffers only a 5% damage reduction while MTing.

 

Utility: -10% incoming damage, -10% incoming INT based damage. Former stacks with Storm's Path. Latter procs on parry but in any fight where you're MTing its up at least half the time.

 

Hate: DA Power Slash is ridiculous and is enough to put you in the lead on hate to the point where you don't need to maintenance it for half a dozen full combo rotations at least, leaving you free to focus on mitigation, DPS, and utility. Gap closer supplements pulling, Abyssal Drain is targeted, ranged AoE hate. Salted Earth further supplements steady hate on trash.

 

Mitigation: Has a Vengeance and a Rampart. Dark Dance and Dark Mind have ridiculously short recast times, and are easily stacked with Foresight/Awareness/Convalescence/Bloodbath for a decent dual-CD. Has 4 cross-classable defensive CDs where the other tanks get 2. DA Dark Mind stacked with a Shadowskin or Shadow Wall makes most magical tank busters hit you like a wet paper bag, whereas a Dark Dance+Foresight trivializes sustained auto-attack damage. With Dark Mind already have an anti-caster tank. You have a tank buster (most tank busters thus far have been magical) CD with only a 60s recast. Its OP if anything. If you DA Dark Mind + Shadow Wall an Akh Morn with Reprisal and Delirium up that's an 80% reduction in damage. I haven't tested yet but I'm pretty sure DRK(FFXIV Dark Knight) could solo the first two Akh Morns without Living Dead. With that kind of magic mitigation you don't need to parry magic. Its not worthless. Its like having a magic-based mini Sentinel, without actually using your Sentinel (Shadow Wall). Dark Dance's parry rate increase sees to it that any boss that auto attacks is going to reset your Low Blow recast and proc Reprisal with moderate consistency. It is actually possible to have 1-2 defensive CDs up with near 100% uptime with a proper rotation. Has a 400 potency self heal, a targeted, ranged AoE self heal, and cross classes Bloodbath. DRK(Dark Knight) requires tanks to stack multiple CDs on occasion in exchange for having more of them and having shorter recast times. Its not like Pally where you push one button and you're set. And if you can't time a 10s duration CD to survive a tank buster (Dark Mind and Shadow Wall are obvious tank buster CDs) you need practice.

 

Resource management: A DA Power Slash opener leaves you free to use Syphon Strike combos, DA Soul Eaters, maintain debuffs, and Blood Price is enough even on single targets to maintain a constant MP pool if you're paying attention.

 

OTing: With proper use of Blood weapon you have a 400 potency attack every 7.35 seconds for 20 seconds and an additional OGCD 450 potency attack afterwards, while maintaining debuffs and MP in the 20 sec remaining on the CD at that point. Not to mention an OGCD gap closer, stun, AoE DoT, and line AoE.

 

There's nothing wrong with DRK. It just does not play at all like the other tanks. But trust me, its awesome and honestly needs no fixes other than maybe OTing TP issues.

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