The Leading FFXIV Gil Seller - Uffxiv.com!

Yes, defending is bad if you are just sitting on a B rank in the middle of nowhere while another Grand Company has 2-3 nodes. Yes, defending is bad when you are going to get sandwiched

They are the weakest Grand Company and make the silliest decisions

Honestly, all those situations are well....situational. Sometimes those commands are good and sometimes they are bad. Sometimes people make good calls and sometimes they don't. Either way, if you constantly go against the grain and die, you hinder us. If you constantly go against the grain and take people with you, you split the team and make us lose. Your way is not always the right way. Just like their way is not always the right way. But if you aren't going to make calls, then you can't really be upset if people aren't doing what you are doing.

 

Yes, defending is bad if you are just sitting on a B rank in the middle of nowhere while another Grand Company has 2-3 nodes. Yes, defending is bad when you are going to get sandwiched. BUT! Defending is great when you have multiple nodes lose together. Defending is great when you have 2+ nodes and one is A or higher. There is no reason to risk needless deaths when you don't need to. And if it's more beneficial to defend then defend. Offense is not always the best strategy and not every group you get will be good enough to push.

 

Not chasing is very important. And I say this because I've baited so many people and parties to their deaths. Yes, you may know what you are doing, but they aren't talking to you and only one. It's not personal, they don't know you specifically and are asking you specifically to stop. If you can chase and not die, then good for you. For all the people that can't, they need to be told because they get tunnel vision and die. Or..they get baited and murdered. I've lost count of how many people I've dragged across the map to die. I've literally lead whole parties to my alliance and got them killed. It's just one of those nice things that Dark Knight can do.

 

Asking people not to feed and provoke is a real thing. I don't know about your datacenter, but on Aether Adders have a habit of latching on to whomever attacks them and bugging them the whole match. They are the weakest Grand Company and make the silliest decisions. They will stick to a single Grand Company even when that one just has a B and another had an A and an S. So when we tell people not to provoke, it's 100% because of that. Another reason is that if you decide to poke at another Grand Company, that means less of your Grand Company is defending your nodes. This means that it is time for the third Grand Company to back cap and sandwich you to make sure you lose your lead if you have one. It is not always the best decision to start poking the enemy for no reason. It's just begging to get murdered. Many people I play with watch for this kind of thing and are always looking to take advantage. Even when a Grand Company is already attacking us, we expect the sandwich and bait one Grand Company into the other because we know you want to poke us. When we just snipe off stragglers and laugh all the way to our win.

 

If you are too slow and lag behind when it's time to grab nodes, that's 100% your fault. Knowing when to disengage and start searching is important. When 3+ nodes have less than 5-10%, it's time to back up and maybe bait a few (if you are a tank). Otherwise, you are just being greedy and you are going to die because of it. The moment your healers aren't around, you are going t get pushed hard. So if your healer isn't there, don't stay, whether you like it or not. better to retreat than to die. Pay attention to your map. Should your party cover your escape, probably. But they can only support you for so long before they get killed too.

 

Usually that happens when nodes popped and the team is still split. I know it seems like they are saying one thing after another, but it's more that people are VERY slow to converge or just outright don't bother to keep fighting, thus feed the other Grand Companys. Very rarely do I see someone say it right after saying to spread for nodes but before any new nodes popped. If they did, they are bad.

 

The mid is fine if you know what you are doing and if you know when to leave it. Most don't, so it's usually not a good call. This is why, if you know better, you should make the calls, or advise when to give them up.

 

The important part in all this is communication. If you don't like what is being done, explain why and a better solution. If no one listens, you aren't helping by going against the grain and dying.

Related News
08
Oct

I just switched to Warrior from Dark Knight for my current static

One thing though is I probably would go with 15000 if your healers/static is brand new to A1s until everyone gets their bearings, then go more Strength from there.

03
Aug

Final Fantasy XIV 3.0 Paladin Adjustments

Sword Oath damage bonus - No. Paladin DPS in Sword Oath is fine enough. What is not fine is their enmity generation in Sword Oath. They need to have the enmity of their Rage of Halone combo buffed by a substantial amount

15
Sep

This is mostly due to my White Mage DPS/Healing at the same time

The only time I've ever felt any need to use Dart Arts with Power Slash has been on Alexander Savage 3. This is mostly due to my White Mage DPS/Healing at the same time

11
Sep

The Domans from the Ninja quests do not seem to be extremely old

Rome had multiple campaigns of conquest active at the same time, since the Garleans are heavily based on the Romans its not unreasonable to assume they were fielding multiple campaigns at the same time.

27
Jul

Yoshida recent interview about Final Fantasy XIV

They answered some of our suggestions really well with Final Fantasy XIV Heavensward but also made some dumb mistakes, lets hope they can fix it in future and do even better with 4.0.

16
Aug

I really hope Square Enix does something about the current issue with PvP

Not as frequently no, but releasing it and only updating it once or twice throughout the course of FFXIV Heavensward (as was really the case in FFXIV ARR) will leave it to become a barren wasteland.

Leave A Reply

Final Fantasy XIV Top News