The Leading FFXIV Gil Seller - Uffxiv.com!

For FFXIV, right now we have Poetics, (unless I stop getting poetics when I friggin start using my level 60 jobs *grumble*grumble*), Law, and Esoterics

Personal Loot - Using FFXIV Example

Using FFXIV Example: I am running World of Darkness as a healer and we the Eye. All I get is some gil while the other healer in my group gets the Healing Pants. Second boss, I get some gil, and the other healer gets some gil. Third boss, I get healing robe, other healer gets healing robe.

 

The idea, basically to minimize the effects of RNGesus. There is still RNG in place that would mean you may not get the gear you want on your first run, but if said gear does eventually drop, you won't have to roll against someone else.

 

To elaborate on the tomes a bit. When made more mainstream in WoW, Blizz said that the idea was because while tokens served the purpose of rewarding you for actually doing the content, it still felt bad to do a raid and and never see the item you need drop or worse, see it drop multiple times but never win the roll for it. The Tokens alieviated that a little, but the issue more or less remained.

 

For FFXIV, right now we have Poetics, (unless I stop getting poetics when I friggin start using my level 60 jobs *grumble*grumble*), Law, and Esoterics. As far as I can gather, Poetics are useless post 50, but you still get a metric asston of them, with Law and Esoterics being the normal. Personally I'd just remove Poetics but I'm not a developer, but let's say you go ahead and remove both Poetics and Law, and instead made the Poetic and Law gear drop from dungeons via normal and personal loot. Adjust the drop rates accordingly. Esoterics could remain as they are a means of allowing progression in Alexander, but even then you could make them drop from just the daily roulette or the Alexander raids (again, not a developer. I'm assuming costs for things, cap and the like would have to change.).

 

Yeah that's really the only big issue with it I could see. Unless they changed the drop % to abysmal numbers for personal loot, people would be able to gear far faster. It could be like a trade off: Turn on personal loot and if an item drops, its is 100% something you can use. But now it only has like a 5% (not a developer) drop rate. Or something.

 

But yeah, even at the source material, Blizz admitted that without tokens to farm, there was almost no reason to go back into a dungeon the gear it offered was obtained.

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