The Leading FFXIV Gil Seller - Uffxiv.com!

Even in FFXIV we have something like that, its just sad the blue XP bar does have a max limit..

Lets look at the tome cap change problem - Final Fantasy XIV Online

Short time players are struggeling to catch up.

long time players are getting everything too fast (clear all within some minutes or hours).

 

A brickwall does not solve any of those problems expect both will get frustrated.

short time players are still struggeling to catch up...

long time players login, cap and logout waiting for next cap...

 

Most common solution for this is just like experience points:

The longer you log out, the higher the time you will get "FFXIV Gil". 

This is a proven system seen in many other games!

Even in FFXIV we have something like that, its just sad the blue XP bar does have a max limit...

 

The keydesign of this system compared to the fatigue system we had in 1.0 and why players suggest and complain since 1.0:

While the fatigue system punish the Final Fantasy XIV players who are too fast the other system just doesnt. 

 

As example experience points:

It is designed to have a curved system, the higher you get, the longer you need for next level up.

If you normally play without any breaks you will have to spend the normal time to get maxed.

If you make breaks and logout there is a "bonus" added to your xp gain and the longer you are away, the higher that bonus becomes or the longer you can use that bonus. 

Technically its called linearization: The difference to the new curve becomes the bonus. (math)

 

Edit: Players tend to finish a class or content before beginning a new one, with brickwalls SE is forcing the ffxiv players to play other classes before content is finished and that makes organizational matters just more complicated. You will need more lists of what you have and what you need ... While with the fatigue system you could at least play the other class normally, with the tome cap we are blocked out for the week whether we play another class or not. If you play healer, tank and DPS, have fun waiting months to get the gear with tomes! (Some like to have it for vanity - mixed gear just looks ugly!)

Related News
14
Aug

Final Fantasy XIV ARR: The logic behind Warrior and Dark Knight getting their stances at 30

When I leveled my Final Fantasy XIV Paladin about 2 years ago, I had 0 aggro issues. No class could pull off me in dungeons 30 to 40. (Nor before or after for that matter lol)

27
Jun

There's no denying FFXIV had problems

Oh there's no denying FFXIV had problems. It had a lot of problems. It had volumes of problems. Truth be told in many ways it was not a good game. I played on PS2 initially and eventually on 360, it was a terribly janky game

29
Sep

Final Fantasy XIV ARR - Best way to level crafters is with leves

Some leves are better than others, but generally the ones that require travel will bring in the most ffxiv gil for the effort (unless running feels like a lot of effort).

30
Aug

FFXIV Patch 3.1 - Balancing Rental Airships vs Player Crafted Airships

who paid three times what his plot was worth and spent tens of millions of ffxiv gil on parts and has been getting up at 3 AM for the last two months to dispatch and level what are now apparently the game's most expensive and complicated glamours+retainers.

16
Jul

Proposed changes to Final Fantasy XIV Tank jobs

I understand the Final Fantasy XIV Tactical Points issues on some classes, but at the same time, I don't feel that it should be so simple to manage.

10
Aug

That mantra still applies to FFXIV

That mantra still applies to FFXIV. It's the internet. Just expect more of the latter. It stinks, yeah, but people take advantage of anonymity. And their insecurities show a lot when they're stressed

Leave A Reply

Final Fantasy XIV Top News