The Leading FFXIV Gil Seller - Uffxiv.com!

FFXIV Dragoon gets Second Wind, Keen Flurry, mega HP, high DEF and normal MDEF, and even takes less during B4B than others. Can CC Foresight if needed/desired.

It is strange that they failed to give FFXIV Machinist any form of survivability

It is strange that they failed to give FFXIV Machinist any form of survivability. It's something like this:

 

Survivable AF tier:

 

FFXIV Dragoon gets Second Wind, Keen Flurry, mega HP, high DEF and normal MDEF, and even takes less during B4B than others. Can CC Foresight if needed/desired. Arguably multiple mobility options that may save you from being in an AoE (rare but has happened I guess).

 

Black Mage gets Manaward, Manawall, and Aetherial Manipulation. Arguably the tankiest DPS, it's Dragoon or Black Mage. High MDEF, low DEF, which is better for raids than medium or high DEF and medium MDEF.

 

Probably not gonna die unless healers are behind or you dun goofed, tier:

 

MNK gets enhanced Second Wind, Fist of Earth if needed, and can CC Keen Flurry (we had some of our physical DPS CC it for T12 and T13 because why not) and Foresight if needed/desired. Regular DEF and MDEF. Shoulder Tackle, see above.

NIN gets Shade Shift, Second Wind, and Shukuchi. Can CC Keen Flurry if needed/desired. The weakest against magic of the 3 melee, to be sure, but technically the second strongest against stuff like Prey or T13 Earthshakers.

BRD gets Second Wind, and can CC Keen Flurry if needed/desired. Regular DEF and MDEF.

 

Dang, hope heals are topping you off for mechanics when undergeared, tier:

 

Summoner gets Physick (I guess? You'd never use it while a boss is attackable unless it's do or die) but at least it gets high MDEF.

 

First to die to Pepsiman Savage tier:

 

FFXIV Machinist gets ... well, nothing besides Keen Flurry if they want. So far in A1-4S that means A1S Prey and if you so choose to let DPS tank certain enemies in A2S. In fact they have normal MDEF so even though Summoner and Machinist both get roughly no tools for survival, they get hit harder by raid mechanics.

 

I'm actually not sure why some DPS get more or less survivability than others; Black Mage is a given, that's part of their tool set for attacking. Dragoon being the last to die otherwise over anyone else is strange, Machinist getting absolutely nothing is strange, and half the cast being able to really super mitigate physical damage mechanics, rare as they are, while others have nothing, is a bit strange.

Related News
26
Oct

FFXIV Gil prices and sales

Here's the real kicker though. FFXIV Gil prices and sales, you're rewarding the gil spammers. I don't know about others but most raids I know has 1-2 'dedicated' crafters who have ffxiv gil, the rest of my raid depends on food/potions from those people and can barely afford that in 3.0, let alone have enough to buy materia also.

16
Nov

Shocking Pop Culture Celebration

Another month, another Final Fantasy XIV patch: 3.45 brings gifts including a new season of ranked PvP and the next part of the relic weapon quest chain. But the most significant addition is the update to Palace of the Dead, the “deep dungeon” that debuted a couple of patches ago. Previously limited to 50 floors, it now goes on for a whopping 200. But where exactly are we headed? “Hellsward,” the unlock screen declares, playing with the title of the last expansion.

20
Jul

When did you start tanking in Final Fantasy XIV?

The learning curve and challenge really held my interest in FFXIV, my first mmorpg, as I read guide after guide and asked endless questions on FFXIV Realm.

19
Jan

FFXIV: ARR FAQ(3)

There are some basic faqs for FFXIV : A Realm Reborn, hoping these would help you

27
Nov

When FFXIV Astrologians have been complaining about mana?

Why take away the shields when AST should be capable of pairing up with a WHM and you take out Diurnal's spellspeed bonus making Stoneskin even more obnoxious to use as an AST? We all know SE loves obscenely strong busters and the capability of giving yourself a little extra padding.

14
Aug

Final Fantasy XIV ARR: The logic behind Warrior and Dark Knight getting their stances at 30

When I leveled my Final Fantasy XIV Paladin about 2 years ago, I had 0 aggro issues. No class could pull off me in dungeons 30 to 40. (Nor before or after for that matter lol)

Leave A Reply

Final Fantasy XIV Top News