The Leading FFXIV Gil Seller - Uffxiv.com!

Removing the penalty for switching wouldn't really do anything either, all that would do is make a mass exodus to the "winning" Grand Company all the more common and further skew matches...

If we had something like Final Fantasy XIV Conquest system

Lore is a completely bullshit excuse, the only reason to keep the current set up is for the ways it enhances PvP. Removing the penalty for switching wouldn't really do anything either, all that would do is make a mass exodus to the "winning" Grand Company all the more common and further skew matches...

 

The Grand Company restriction is in place for Frontlines (which it is worth remembering has always been sold as "casual" PvP) to create a more welcoming atmosphere, you're automatically part of a team from the get go, after all. Whether you're new to PvP or a veteran, you've already got a team to fight for, I at least quite like the restriction for that alone. I like that my team generally has the same faces, I like that I can spot (and harass) rivals, rather than each match having purely randomized teams that I wouldn't care about at all. Lore really doesn't come into it at all, they can make up any contrived reason for static teams or non-static teams.

 

What they should do, is both ease up (not remove) the restriction, and enhance the sense of purpose behind the Grand Companies. Honestly, Grand Companies might as well not exist in this game, there is no real reason for them... If we had something like Final Fantasy XIVs Conquest system, however, then perhaps they'd actually serve some gameplay aspect, rather than being an arbitrary glamour restriction (which is all they are outside PvP). Whether that ties into Frontlines or not is another question, but I'd certainly like it if I wasn't just winning in Frontlines for more Wolf Marks, but instead to go towards some weekly tally that can bring Twin Adders on top (although this would be in Frontlines, so I should just burn that dream...) for some kind of bonus to all Adders on my server...

 

As for easing up the restriction; Mercenaries. Opt in or forced, I don't particularly care. Queues wouldn't be instant, but 72 people queue up (20A/24F/28M), hold them all for like a minute looking for 4 more Adders, then just go "Fuck It" and slap those 4 excess Maelstrom in with the Adders for a match as Mercs, with something like "Mercenaries receive a 10% bonus to PvP EXP and Wolf Marks when placing first" to add incentive to actually push for first, rather than sabotaging for your real team. That should improve queues, without completely throwing away the good Grand Companies can bring to PvP...

 

At the very least I think SE should try for some middle ground, before completely gutting Grand Companies out of the game. Completely removing the restriction and just having purely random teams always struck me as the table-flip response... I'd rather they work on improving something, rather than swinging from one extreme to the other...

Related News
01
Jul

Decide Final Fantasy XIV Healer recommendations

I'd also argue that they can contribute to party DPS quite well with a 210 potency Stone III and AoE Aero and holy. I also think assize and tetragammon are wonderful abilities that compliment their kit, despite a bunch of very vocal WHM saying how they are terrible abilities (They are wonderful abilities, period.)

26
Jul

FFXIV Script gear is not pointless

People who only really work on one or two crafts, and make a little ffxiv gil here and there when they find a unique niche they can grab on the market before it's found out and overrun.

16
Nov

This is proven in the original opening movie to FFXIV 1.0

their physical body is still present, but unresponsive - to others, it's as if they're currently dozing in a very vivid daydream (this is proven in the original opening movie to FFXIV 1.0, where after Derplander snaps back to reality his elezen friend quips, "Look whose returned from his reverie!" - a 'reverie' is an archaic word for a daydream.

08
Jan

FFXIV: WAR is the Hardest Tank

You can't say that things are non-issues or easy and then go on to specify that you're basing such assessments on a very low performance standard.

17
Aug

Dark Knight (Final Fantasy XIV) could be a DoT damage tank

If you're designing around avoidance tanks, Random Number Generator is going to screw people over way too often. So, you're kind of pigeonholed into mitigation tanks (which all the tanks in FFXIV are).

16
Jan

'Final Fantasy XIV' Patch 3.5 Preview: What Big Things To Expect Ahead Of 'The Far Edge Of Fate' Jan. 17 Launch

Square Enix's hit role-playing game "Final Fantasy XIV" is slated to receive a patch update titled "The Far Edge of Fate" for Q1 2017. Giving fans a peek at what the update has in store for them, the game developer has released a preview video.

Leave A Reply

Final Fantasy XIV Top News