The Leading FFXIV Gil Seller - Uffxiv.com!

As a tank, I have very mixed feelings about dungeon running. Until recently hitting 60 and clearing everything, I did experience some mild pre-dungeon anxiety which frequently made me delay before entering the queue.

I have very mixed feelings about Final Fantasy XIV dungeon running

As a tank, I have very mixed feelings about dungeon running. Until recently hitting 60 and clearing everything, I did experience some mild pre-dungeon anxiety which frequently made me delay before entering the queue. I was confident in my own abilities, and far less confident about who I would get matched with.

 

Whether it was a healer extremely neglectful of their own levelling gear, a DPS who thought he knew how much trash the tank could take better than either the tank or healer, or someone that absolutely had no mind for communicating or assisting with switch-clicking duties. Basically I had this under-lying fear for all the things that I wasn't able to control (or is otherwise not expected of a tank such as being off and main at the same time in an 8-man). Other times it's simply that I dislike the idea of my character getting amnesia about his abilities by having a severe sync. I wish we just had nerfed abilities, even if it made the normal ones at that level slightly worse than for a genuine character of that level.

 

I think what I like the least of all though is a lack of diversity in the trash>boss>trash>boss>trash>boss>finish formula. Outside of boss battles, very nearly all the research I take in can be ignored. Environmental hazards are never threatening, trash just needs to be pointed away or sideways (which already happens by habit). The rest is just about keeping them there.

 

There are so many exciting boss mechanics which I don't feel should be restricted exclusively to bosses. Once you've slayed several thousands of trash mobs, you stop noticing that you're slaying them. It never feels like you're trying to recover from the back foot, but more like you're waiting to finish a fight that you won from the start. It can even feel patronising, like it's been made with the assumption that half of your party can switch their minds off.

 

I certainly wish trials, or at least the mechanics in them were given a lot more love. But other than the daily, the most exciting part of the game offers little reward to me that I can actually use.

Related News
14
Jul

Merged parse.how would I go and set it up to use it?

I don't think downtime should be counted for DPS, generally. I'd rather have more consistent numbers based on the damage when you're actually fighting.

27
Feb

Final Fantasy XIV - Are You Satisfied With Dark Knight Tanking?

Final Fantasy XIV’s latest tank Job arrived with the Heavensward expansion and if you were new to the game back then, some heavy leveling had to be done.

28
Oct

Buying Cheaper And Legit FFXIV Gil Without Getting Banned

We have been focusing in providing cheap FFXIV Gil, FFXIV powerleveling, FFXIV items, FINAL FANTASY XIV Gil and other FINAL FANTASY XIV stuffs.

13
Jun

A Fresh Re-Introduction for Final Fantasy 14: A Realm Reborn

This article will be updated as I continue playing and finish my quest to catch up to patch 3.3 from pre-Heavnsward release.

07
Aug

I started up a FC(FFXIV Free Company) on 2.0 release

I think the reason for a lot of Free Companies dying is that FFXIV gives no reason to be social, so most people get on, never say a word, don't make bonds with people, then just quit.

14
Oct

Final Fantasy XIV Dungeon Guide: Hell House Mechanics

Hell Bomber—Targets a healer, and shoots up to 10 bombs in that direction in a straight line. The closer the healer, the less bombs fired. The AoE is nearly impossible to dodge unless already moving, or using fists of wind/ninja trait.

Leave A Reply

Final Fantasy XIV Top News