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As a tank, I have very mixed feelings about dungeon running. Until recently hitting 60 and clearing everything, I did experience some mild pre-dungeon anxiety which frequently made me delay before entering the queue.

I have very mixed feelings about Final Fantasy XIV dungeon running

As a tank, I have very mixed feelings about dungeon running. Until recently hitting 60 and clearing everything, I did experience some mild pre-dungeon anxiety which frequently made me delay before entering the queue. I was confident in my own abilities, and far less confident about who I would get matched with.

 

Whether it was a healer extremely neglectful of their own levelling gear, a DPS who thought he knew how much trash the tank could take better than either the tank or healer, or someone that absolutely had no mind for communicating or assisting with switch-clicking duties. Basically I had this under-lying fear for all the things that I wasn't able to control (or is otherwise not expected of a tank such as being off and main at the same time in an 8-man). Other times it's simply that I dislike the idea of my character getting amnesia about his abilities by having a severe sync. I wish we just had nerfed abilities, even if it made the normal ones at that level slightly worse than for a genuine character of that level.

 

I think what I like the least of all though is a lack of diversity in the trash>boss>trash>boss>trash>boss>finish formula. Outside of boss battles, very nearly all the research I take in can be ignored. Environmental hazards are never threatening, trash just needs to be pointed away or sideways (which already happens by habit). The rest is just about keeping them there.

 

There are so many exciting boss mechanics which I don't feel should be restricted exclusively to bosses. Once you've slayed several thousands of trash mobs, you stop noticing that you're slaying them. It never feels like you're trying to recover from the back foot, but more like you're waiting to finish a fight that you won from the start. It can even feel patronising, like it's been made with the assumption that half of your party can switch their minds off.

 

I certainly wish trials, or at least the mechanics in them were given a lot more love. But other than the daily, the most exciting part of the game offers little reward to me that I can actually use.

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