The Leading FFXIV Gil Seller - Uffxiv.com!

right now the monster just appears, and persists until it's killed. That gives enough time for everyone in the zone to go right to it and kill it in about 20 seconds.

Hunt mob HP not scale in FFXIV

In pretty much every other game I can think of with rare monsters meant to be killed by a large group of people, those monsters' HP scale with the number of people attacking it.

 

Why is this not so in FFXIV? A ranks are literally MELTING in HW right now (and they melted in ARR as well, TBH)...

 

To clarify, A ranks would start with a set minimum amount of HP (and be unsoloable), and would gain additional HP for each person that attacks them.

 

Therefore, if 10 people fight an A rank, it takes 2 minutes to kill.

 

If 100 people fight an A rank, it takes 2 minutes to kill.

 

Do we really want someone to solo an A-rank monster in 10 minutes and get the full reward from what should actually take 50 people more than 10 minutes to kill and spread the reward?

The problem is not the monster's HP, the problem is the developers aren't solving the specific cheating going on that enables this. If they solved that, then there would never be more than 10 people able to discover the monster before someone attacks it.

 

What I mean is, right now the monster just appears, and persists until it's killed. That gives enough time for everyone in the zone to go right to it and kill it in about 20 seconds. The fix to this is to announce to the zone when the monster has appeared, and then count down before the monster becomes vulnerable (roughly 60 seconds), whoever happens to be in the right spot when it lands could either keep it to themselves or shout that they found it. Once the monster is engaged, anyone who was not in the "bubble" would only do zero damage.

 

Other games have tried a few ways of making it work, but ultimately it's the gear creep combined with predictable locations. Imposing a levelsync (eg turning it into a F.A.T.E) would solve only the gear creep, but not the number of players. While scaling the HP would just make everyone "stand outside" the range and then only engage it with the lowest HP available.

 

Like really, all SE needs to do is just make attacking any of the "Hunt" monsters trigger a FATE zone, where the level sync would be set at the level/ilevel of the player who hit it, scaling the HP to match. Perhaps it's harder to design, but it would solve the problem in question.

 

But the better fix would be actually randomizing the locations and times, people have learned how to predict/cheat where the monsters will appear way back on games that have done this for a decade.

 

My preferred fix would be to just give a time limit before the monster can be engaged and anyone not in the immediate area when it engages, gets no reward and does no damage, with the HP for the fight being scaled to the highest ilevel in the "bubble." But this is probably making it too hard and boring.

Related News
11
Dec

Not at the expense of a 2 million ffxiv gil fixture that gets destroyed the second we remove it

Whenever a new submenu item is added, it gets added to the top of the submenu. Great if you're going by the "We want people to notice and use their new menu options" theory

09
Oct

They are the weakest Grand Company and make the silliest decisions

Yes, defending is bad if you are just sitting on a B rank in the middle of nowhere while another Grand Company has 2-3 nodes. Yes, defending is bad when you are going to get sandwiched

29
Oct

Duty Commenced 09 - Final Fantasy XIV The Lore Lowdown (Aetherytes)

Much of the capital used to fund this venture was lent by certain men of business from Ul’dah. The ffxiv gil you pay when either leaving from or arriving at an aetheryte goes to paying off that debt.

23
Mar

What Class, City-State, and Grand Company to Choose in Final Fantasy XIV

The thing is though, narrative wise your character actually is not from that nation or even Eorzea period - canonically they're a 'foreigner' from somewhere else in Hydaelyn who has made the journey to Eorzea to take up work as an adventurer inspired.

29
Apr

The Pros & Cons of FFXIV Tank

Yep it is not the issue of not having enough Tank class but that Tank Role is generally less rewarding and satisfying when the cons of playing a tank role out ways the pros.

09
Nov

FFXIV Questions of Othard and Geography

Of course FFXIV is still young, but the reason why we haven't yet seen a full clear official world map of Hydaelyn (and the same reason Vana'diel never had a full world map in FFXI either), probably has something to do with how new areas are added into the game

Leave A Reply

Final Fantasy XIV Top News