The Leading FFXIV Gil Seller - Uffxiv.com!

I want to start by saying how much fun I am having on Astrologian (having played healers for much of 2.x its a refreshing change)

Final Fantasy XIV:Change to sects in combat

All Astrologian Abilities are now known

 

I want to start by saying how much fun I am having on Astrologian (having played healers for much of 2.x its a refreshing change), but I do feel there is something in particular that I feel is annoying me quite a bit, and that is the inability to change between diurnal and nocturnal sect once combat begins.

 

My idea on a change would be this:

Convert Diurnal Sect ability into a trait (freeing up one extra space on controllers that are already struggling for effective hot bar space management)

Change Nocturnal Sect into a "Cleric Stance" like function, but with a 1-2 min cooldown, so you couldn't just jump in and out of it (which, while fun, would probably make Astrologian OP). It would still convert the Regen effects of Diurnal Sect into the galvanise-like effect.... BUT... Astrologian would no longer be stuck in the same stance for the entire duration of the fight , and would only have need of a single 'toggle' rather than two. (current state is very inflexible)

 

My reasoning for this change is due to a few annoying situations I have found myself in whereby I have had a second Astrologian in my party who puts up Diurnal Sect once the fight begins (even though I am also in Diurnal) and since the regen effect DON'T stack, a big part of my healing potency is wasted, and I'm helpless to do anything about it until the fight ends. If 2 SCH both summon eos or selene, they have the ability to immediately change to one of each.

 

Also, I really hope they can change aspected benefic/helios under diurnal sect so that the regens can stack if 2 Astrologian do happen to be in the same stance at the same time.

Related News
29
Jun

Hunt mob HP not scale in FFXIV

right now the monster just appears, and persists until it's killed. That gives enough time for everyone in the zone to go right to it and kill it in about 20 seconds.

23
Aug

FFXIV: Free companies are guilds with in game incentives

Free companies are guilds with in game incentives. A guild can have 2-3-4 or 200 members still being a community. A company house is about having conveniences in one place and sharing

23
May

FFXIV - the optimal time to use a particular pet

What we know currently is that Ifrit is the superior single target DPS while Garuda is the AoE friendly DPS. On paper, this is generally true for all encounters.

18
Sep

Elysium FFXIV/Lucrezia didn't need any prior knowledge to pass Alex Savages

In FFXIV the only real things that differentiate a raid from a dungeon is: how hard you're being hit by damage, and how much damage you're expected to put out

21
Nov

Haukke Manor goes spooky!

Final Fantasy XIV's "All Saints' Wake" event has kicked off again this year, but this time it's something different -- a fully re-purposed dungeon that operates as a fun as hell scavenger hunt.

03
Oct

FFXIV ARR - Paladins are not a great choice to start with

They have the weakest threat and not cause of damage, the threat modifier are literally lower than the Warrior and Dark Knight, both which whom are stronger than the Paladin.

Leave A Reply

Final Fantasy XIV Top News