The Leading FFXIV Gil Seller - Uffxiv.com!

As far as PvP goes, Bard is kind of the Sniper class of FFXIV. You don't move anywhere close to the front lines of a skirmish. Because of WM and the skills gated behind it

Final Fantasy XIV A Realm Reborn Bard vs Dragoon

Bard isn't as bad as people make it out to be. So don't let anyone tell you otherwise. I don't know much about Dragoon but I've leveled my Bard to 60 and have done Alex NM raids with it, so I'll try to give you some insight on it. In terms of PvP, I've also played Bard in it as well, so will go into that too.

 

With the introduction of Wanderer's Minuet, Bard becomes a mini-caster in a sense; however their cast times are alot shorter than actual mage classes. The cast time of each skill, I do believe, is around 1.25-1.50 of a Global Cool Down. That leaves you roughly 1sec of a Global Cool Down to:

- Weave in an Global Cool Down skill

- Weave in a buff

- Repositioning/moving in an anticipation of an AoE

 

The thing that people have hammered on the most is being stationary. Most of it is not true, as I've already stated above, you could still easily move and dodge things at no cost to your DPS output if done after or before a skill finishes casting and stopping to cast right before the Global Cool Down goes through a full cycle. If you've played a healer or a caster class, you would know that you can move a few miliseconds before the cast ends, and it will still execute allowing for further movement.

 

If you were to main a Bard, you'll still be very much in demand for progression. Do expect competitions for the spot with Machinists though.

Bard and Machinist are the only two classes that can help regen MP for healers which is a very welcomed asset for progression.

 

As far as PvP goes, Bard is kind of the Sniper class of FFXIV. You don't move anywhere close to the front lines of a skirmish. Because of WM and the skills gated behind it, you wanna use it as much as possible, plus the additional 20%-30% boost to dmg output. So to play this class effectively, you want to stay back and snipe. Let your melees or tanks do all of the distraction for you while you snipe at people. Find the right target and the right timing and you can burst down any non-tanks within seconds while you're in WM. Once people start focusing at you, you wanna turn WM off and pull back behind a group til you're no longer targetted and start sniping again.

 

So overall, Bard does not have a ton of firepower, but it is still viable for any raid currently available. But it's support abilities along with its strong capability to burst down a target, and be able to keep DPS uptime is probably many of the reasons I still love playing as Bard. Hope this helped you decide Buy FFXIV Gil! Good luck!

Related News
04
Aug

Anyone else feel like Dark Knight is a bit lacking in Final Fantasy XIV?

Darkside annoys me, I wish they'd have given Dark Knight Mana Draw... MP is definitely the biggest issue with Dark Knight in PvP. Without Darkside or MP for Dark Arts, Dark Knight just becomes completely rubbish.

11
Jul

Leveling Bard after getting 60 FFXIV Machinist let me explain my feelings

Stronger DoT effects, they get two DoTs that I find super effective and that in my opinion invalidate the 80 "potency" turret that the Machinist gets

20
Jul

When did you start tanking in Final Fantasy XIV?

The learning curve and challenge really held my interest in FFXIV, my first mmorpg, as I read guide after guide and asked endless questions on FFXIV Realm.

06
Aug

I'm perfectly fine with ammo Utilization for FFXIV Machinist

While I'm perfectly fine with ammo as it is, I can get behind the idea of it adding a different effect to skills outside of the primary 1,2,3 rotation.

03
Aug

Final Fantasy XIV 3.0 Paladin Adjustments

Sword Oath damage bonus - No. Paladin DPS in Sword Oath is fine enough. What is not fine is their enmity generation in Sword Oath. They need to have the enmity of their Rage of Halone combo buffed by a substantial amount

16
Aug

Final Fantasy XIV Dark Knight

Change or replace smokescreen, a 3minute CD quelling strike is useless. If the healer gets aggro on trashpulls we can simply shadeshift to the tank and rip the monsters off the healer.

Leave A Reply

Final Fantasy XIV Top News