The Leading FFXIV Gil Seller -!

I prefer and want Dark Knight as a tank, but not the tank it currently is. It has no identity other than to look cool, and do more MT damage than Final Fantasy XIV A Realm Reborn Paladin.

Final Fantasy XIV - I enjoy and prefer it as a tank

I however don't prefer it as the terribly homogenized cliche tank it is right now. We are literally butthurt FFXIV Paladins who got rejected for being terrible at mitigation, so we went to the dark side out of spite. Only we also kind of want to be a Warrior, so we lug around a massive sword and do decent damage for all of 2 minutes, which is only thanks to high potency attacks and a bunch of oGCD abilities (Not much creativity there), and then we're left without TP.


We have no gimmick, no mechanic to call our own, nothing. Could argue Dark Arts is our gimmick, but it's really just a poorly done lockout with an unlock price of 20% of our MP, just to use the Dark Arts benefits of 3 abilities that we NEED ffxiv gil in order to even be efficient. Ontop of that, it has a fairly high skill ceiling but with no pay off for reaching the top.


I love the class and plan to stick it out, but at this rate, I'd prefer Dark Knight as a DPS instead of a tank with no real identity in terms of what it should be doing. Our thing was suppose to be magic tanking, yet just to tank magic the way we currently do, which is still outshined even by FFXIV Paladins (At least magical tank busters, but likely A4 pure magic damage as well if the group takes a Monk), we wind up lacking incredibly heavily in the physical mitigation department.

According to SE's recent statistics, Dark Knight is the least played tank(Surprising, isn't it?). Once we get some physical tank busters, we're likely going to become even less common because we can not mitigate them. As someone else explained in another post I read somewhere I don't feel like digging up right now, we're only relevant because content is allowing it. That and with SE directly calling us a magic tank while 2 of 4 floors of the end game raid use magic tank busters, people flock to the mindset that Dark Knight must just be good at dealing with magic! Throw Reprisal in on top of that and you have an entire false image of what Dark Knight really is embedded into your head, but with nothing to show for it other than "Well SE said so, so it must be true!". Tanks need to be balanced against each other before anything (Which includes far more than just the damage they can do because they're tanks, not DPS). Then content should be balanced against them. They didn't seem to do that however in anything but our damage.


And as far as design, we should have been absorption/blood leech tanks. Strong in self healing. Main tank mechanic revolves around gathering darkness through abilities/attacks and using it as an absorption shield similar to an extension of our own health (Think WoW Blood Dark Knight's blood shield mechanic during WotLK, only ours is the Darkness within us that we feed to keep going). Makes use of CD's that boost that shield, makes it grow faster, whatever. Other CD's such as ones that can nullify a large portion of incoming damage and then redistribute it to yourself as a DoT over a time frame. And then other things in general really that SE could think up, they're creative enough. Now sure this is just my opinion on the way they should be, but literally I'd be happy with anything that is not what they are right now.


I prefer and want Dark Knight as a tank, but not the tank it currently is. It has no identity other than to look cool, and do more MT damage than Final Fantasy XIV A Realm Reborn Paladin.

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As someone who loves working with FFXIV's crafting system

I imagine many other crafters probably do this as well. If you can sell a 10,000 ffxiv gil item you most likely won't bother crafting and selling a 2,000 ffxiv gil item.


Final Fantasy XIV Relic zeta will hold you over until level 55

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If you define expensive as 1 ffxiv gil then your going to be right

Your relying too much on limited supply which over time will become not so limited as caps get raised like always do plus quantity of people who can obtain and sell ffxiv gil


Crafted items are stronger than Poetic or Final Fantasy XIV Dreadwyrm?

Yoshi has stated that Crafted gear will never again be BIS for Combat and I agree, but it doesn't mean they won't make it 2nd BIS, and I think that's what they'll be going for come 3.2


Not at the expense of a 2 million ffxiv gil fixture that gets destroyed the second we remove it

Whenever a new submenu item is added, it gets added to the top of the submenu. Great if you're going by the "We want people to notice and use their new menu options" theory


I think this would work well in FFXIV

I doubt that something like this would cause grand company related whining for the simple fact that in FFXIV the effects were ridiculously low-impact

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