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So it's impossible to just gather everything for lvl 1 to 50 FFXIV Blacksmith, and grind it all the way. If you want those lumbers or glue for free, you will need Carpenter and Alchemist at around the same levels.

Everything for lvl 1 to 50 FFXIV Blacksmith

I understand the neatness of the concept of knowing exactly how much mats you need for how many leves per level. Then you would think you can gather them all with all 3 gatherers, and have free mats for every item needed to be crafted before you even start. However, the reality is a little bit more complicated than that.

 

First, you need to understand that all crafting classes use crafted mats from one another. e.g. in order to level Blacksmith, you will need some lumbers and some glue. So it's impossible to just gather "everything for lvl 1 to 50 FFXIV Blacksmith", and grind it all the way. If you want those lumbers or glue for free, you will need Carpenter and Alchemist at around the same levels.

 

Second, about cross class skills, there's an approx consensus about what is needed early. You should first level most, if not all, of your crafting classes to level 15 first to get most of the early cross class skills, which will pave your way to level 50.

 

Third, about which class to reach lvl 50 first, in my personal opinion, you should also level Weaver, Blacksmith and Carpenter (simultaneously) first, followed by GSM and Culinarian / LTW (simultaneously if possible), and then followed by Alchemist & ARM.

 

- Weaver, Blacksmith and Carpenter gives very important level 50 skills that is extremely beneficial. Also Weaver and Blacksmith lets you make your own gear and tools, so it's nice to have them up early.

 

- GSM also gives a great lvl 50 skill and makes accessories.

 

- Culinarian can be done early to level 37 for Steady Hand II if one desires for it early, which is a very powerful skill to have.

 

- LTW is nice that it allows you to make many gear and belts.

 

- Alchemist makes glue and oil for every class.

 

- ARM makes tools for Culinarian and Alchemist.

 

Technically, you want to level them ALL together if you want to be completely self-sufficient. But that will make the process painfully slow.

 

Forth, it's always nicer to have at least some classes at higher levels, because using up most of your leves for lower levels is a complete waste. You should try to push your levels with other methods when you're at lower levels while always consuming a few leves a day to keep the allowances growing each day. When you reach higher and higher levels, use more and more leves.

 

This is why planning out a set number of leves to level one single class from lvl 1 to 50 is a very bad idea. (You can, however, plan to "limit" yourself in using only a limited number of leves per class per day, so you can equally share it among the classes you're trying to push on.)

 

Fifth, is the concern of inventory space. If you try to gather all the mats at once for something, you will likely run out of inventory space. It's better to "gather, craft, gather, craft"... and repeat the process. I hope you have been leveling your retainers too, because they will play a great role in this... While you're busy crafting, they can do the gathering for you. When they come back with the mats, you use them all up to craft... This way, you will be able to handle things with limited inventory space. It also saves you the trouble of gathering anything at all - all you do is crafting, no gathering (until you reach level 50 in crafting and need to do unspoiled gathering for mats).

 

Sixth, I like the idea of carrying raw mats around, and just craft while waiting for FATEs or dungeons. This allows me to constantly consume the raw mats, turn them into HQ ingots, lumbers and threads/cloths, which are useful for crafting products, and are great for sales. This way, you can turn your free time into a money-making and exp-gaining process, making the crafting more relaxing, and you can also learn more on how to craft these 40 durab items in the training process. This method of "leveling" is obviously not "calculated". It's difficult to estimate how much of what mat is needed to get just enough exp for a particular level. But the whole process becomes very spontaneous, time-efficient, and you probably will learn more from it.

 

Seventh, you will probably be doing Grand Company turn-ins and Ixali Beast Quest since both of these gives you a ton of EXP for lower levels. But when you do Grand Company turn-ins, it depends on whether you have the ability to make it, how expensive are the mats, and whether it has a gold star next to it. All these factors affect your decision of doing it or not, and how much EXP you get from it. Similarly, Ixali Beast Quest is something that you can apply to 1 or more crafting classes at the same time. With all these "dailies", your exp per day will vary a lot, and it is difficult to predict how many leves you actually need per level.

 

Lastly, is the use of Grand Company-issued Engineering Manuals to boost exp and Free Companies buffs to boost exp. These things are also variables, depending on your own Grand Company seals and Free Companies Credits availability. With all these factors, it makes predicting how many leves you need even harder if you do a lot of regular crafting to level up.

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