The Leading FFXIV Gil Seller - Uffxiv.com!

If you're designing around avoidance tanks, Random Number Generator is going to screw people over way too often. So, you're kind of pigeonholed into mitigation tanks (which all the tanks in FFXIV are).

Dark Knight (Final Fantasy XIV) could be a DoT damage tank

The problem is there aren't many good ways to diversify tanks. If you have experience with tanking across multiple MMORPGs, this is immediately obvious.

 

Mitigation vs. avoidance tanks isn't really a debate. If you're designing around avoidance tanks, Random Number Generator is going to screw people over way too often. So, you're kind of pigeonholed into mitigation tanks (which all the tanks in FFXIV are).

 

And, if you're diversifying based on magic vs. physical, you're also doing it wrong. A group's tank player should not be forced to gear and level 2 different tanks just to contribute to his group in an equal way. Especially with the way esoterics currently work.

 

No player should be forced into a bad position purely because of their decision to play a certain job.

 

Ideally you want to make sure the fundamentals are equal -- so all the tanks need to be able to live through the baseline damage, all tanks need to be able to hold aggro over healers and DPS. If you're going to make DPS such an integral part of the job, then that should be equal, too. Those are the fundamentals. And, when I say equal, I do not mean the same.

 

As for how you diversify, you do it through style and flavor. So, WARs could be the burst damage tank, Paladins could be the sustained damage tank, Dark Knights could be a DoT damage tank. WARs can have a stance system with ramping effectiveness like what they have now. Paladins could have a stance system with sustained benefits. Dark Knights could have a stance system with better upfront gains but more upkeep. WARs could have a lot of bursty self-healing, Paladins could have weaker but targeted healing, Dark Knights could have steady and consistent self-healing. They could all bring equal but different buffs / debuffs. They're actually pretty even in this regard except there needs to be more options for the Strength debuff and Path stacking needs to be addressed in some way.

 

So you would have 3 very stylistically different tanks. The rest is just flavor -- Warriors being the more raw, brutish brawlers, Paladins being the righteous knights, Dark Knights being the edgy vigilantes.

 

At this point, this is all pointless rhetoric. Square Enix has already made their decisions. The most we can do is watch them tweak the numbers to achieve an ever fluctuating balance. I highly doubt we're going to see any large design shifts with the jobs any time soon.

Related News
31
Oct

Final Fantasy XIV's New 'Deep Dungeon' Will Be Different Than Anything Else In The Game

When patch 3.35 goes live in Final Fantasy XIV, it’ll unlock the Deep Dungeon, a 50-floor instance with randomly generated maps that’s inspired by roguelikes. It sounds pretty rad.

21
Dec

Fantasy XIV in the 3.5 patch update – which is scheduled for release January 2017

The threat of the Warriors of Darkness is no more. Unexpected reunions salve the ache of bittersweet farewells. And with their ranks further bolstered by the official induction of Alisaie and Krile, once more do the Scions of the Seventh Dawn set their feet upon fate's path and their gaze upon distant horizons.

13
Apr

The Extra FFXIV Content Don't Have A Backbone

I'm not saying people who purchase extra content don't have a backbone, I am saying those who do pay into predatory cash grabs such as pre-order culture

23
Jul

UFFXIV: 10 Suggestions for Final Fantasy XIV

Hello, you may no me as the guy that calls the game out on its staleness and its stubbornness to evolve, so here are my ideas on how to make the game more interesting in a not so monotonous way so I'll probably edit this a lot.

09
Nov

FFXIV Questions of Othard and Geography

Of course FFXIV is still young, but the reason why we haven't yet seen a full clear official world map of Hydaelyn (and the same reason Vana'diel never had a full world map in FFXI either), probably has something to do with how new areas are added into the game

05
Nov

As someone who loves working with FFXIV's crafting system

I imagine many other crafters probably do this as well. If you can sell a 10,000 ffxiv gil item you most likely won't bother crafting and selling a 2,000 ffxiv gil item.

Leave A Reply

Final Fantasy XIV Top News