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Yoshi has stated that Crafted gear will never again be BIS for Combat and I agree, but it doesn't mean they won't make it 2nd BIS, and I think that's what they'll be going for come 3.2

Crafted items are stronger than Poetic or Final Fantasy XIV Dreadwyrm?

I always appreciate a good discussion, but most if not all of your questions are rhetorical, save for the comment on how long it takes to Craft a Combat piece versus it's actual usefulness by the time you can complete it. Let's run a parallel to the i110 Crafted gear and FCoB, shall we?

 

Crafted items are stronger than Poetic or Dreadwyrm? So I can spend all this time and energy farming FCoB for gear that can't beat what someone can Craft in 2 minutes. That takes no actual Combat skill and doesn't require any work to gear up. I've wasted well over 1000 food+pots as a raider, why should I even try to Progress when I won't get anything better than what I can Craft? Why should I join my FC static? Why do we need one? It's pretty pointless as of right now, gg.

"Raid gear always BIS" right now half my BIS is Crafted gear and I can practically clear FCoB in a week, like a joke, why did they even make Raid gear this weak.... does BIS mean BIS until you can afford the Crafted gear? IMO anything being better than Raid gear is unfair.

 

I share your enthusiasm for Crafting, I really do, and I want the gear to be stronger than it is now (Or at least easier to obtain out the door) but what I DON'T want is another situation where beating the Crafting Endgame means you automatically beat half of the Combat Endgame at the same time.

 

Because then there would be complaints that people feel forced to play something they don't want to if they want to be the best at the class they DO want to play. The free gear comes from 1-time quests and aren't infinite. This was only really an issue straight out the door of HW, but at the same time there were very few Crafters who could even make that gear at the time. Sure, the ones that could Craft the gear would have made a killing, but at the same time Combat classes would have felt stunted in their progress because the mobs were tougher than they used to be and they couldn't afford better versions of their gear.

 

I won't deny that their needs to be some inter-dependency between the disciplines, but at the same time I want to be able to further my own class's Progression without feeling forced to level another class to do so. I felt that way when I was Crafting 2-Stars out the gate. I HATE Gathering with a passion, but I didn't HAVE to Gather the materials myself, I could have used sales from my Crafting to buy them. 3.1 is introducing a new way to Gather Red Scrip materials through Combat which I personally welcome as a nice change of pace from Gathering and a good potential money-maker for pure Combat classes.

 

Yoshi has stated that Crafted gear will never again be BIS for Combat and I agree, but it doesn't mean they won't make it 2nd BIS, and I think that's what they'll be going for come 3.2. And to answer your melding question yes, I have sat there for 10-20m doing multiple overmelds. Did I enjoy it? No, but I do it for free because I've BEEN in that situation before, and I know that no matter how frustrated I might be at the length of time it takes to meld that item, the person who has millions of ffxiv gil exploding in their face is MUCH more frustrated than I am.

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