Even in FFXIV we have something like that, its just sad the blue XP bar does have a max limit..
Lets look at the tome cap change problem - Final Fantasy XIV Online
Short time players are struggeling to catch up.
long time players are getting everything too fast (clear all within some minutes or hours).
A brickwall does not solve any of those problems expect both will get frustrated.
short time players are still struggeling to catch up...
long time players login, cap and logout waiting for next cap...
Most common solution for this is just like experience points:
The longer you log out, the higher the time you will get "FFXIV Gil".
This is a proven system seen in many other games!
Even in FFXIV we have something like that, its just sad the blue XP bar does have a max limit...
The keydesign of this system compared to the fatigue system we had in 1.0 and why players suggest and complain since 1.0:
While the fatigue system punish the Final Fantasy XIV players who are too fast the other system just doesnt.
As example experience points:
It is designed to have a curved system, the higher you get, the longer you need for next level up.
If you normally play without any breaks you will have to spend the normal time to get maxed.
If you make breaks and logout there is a "bonus" added to your xp gain and the longer you are away, the higher that bonus becomes or the longer you can use that bonus.
Technically its called linearization: The difference to the new curve becomes the bonus. (math)
Edit: Players tend to finish a class or content before beginning a new one, with brickwalls SE is forcing the ffxiv players to play other classes before content is finished and that makes organizational matters just more complicated. You will need more lists of what you have and what you need ... While with the fatigue system you could at least play the other class normally, with the tome cap we are blocked out for the week whether we play another class or not. If you play healer, tank and DPS, have fun waiting months to get the gear with tomes! (Some like to have it for vanity - mixed gear just looks ugly!)
FFXIV Patch 3.1 - Balancing Rental Airships vs Player Crafted Airships
who paid three times what his plot was worth and spent tens of millions of ffxiv gil on parts and has been getting up at 3 AM for the last two months to dispatch and level what are now apparently the game's most expensive and complicated glamours+retainers.
Final Fantasy XIV ARR - Best way to level crafters is with leves
Some leves are better than others, but generally the ones that require travel will bring in the most ffxiv gil for the effort (unless running feels like a lot of effort).
Parties kicking for squabbles is nothing new in the FFXIV Duty Finder
Anyways, that's my two cents and a nice chunk of text, tanks denying full clears and parties kicking for squabbles is nothing new in the FFXIV Duty Finder
FFXIV Gil prices and sales
Here's the real kicker though. FFXIV Gil prices and sales, you're rewarding the gil spammers. I don't know about others but most raids I know has 1-2 'dedicated' crafters who have ffxiv gil, the rest of my raid depends on food/potions from those people and can barely afford that in 3.0, let alone have enough to buy materia also.
Was it during the population spike caused when FFXIV Heavensward launched?
Ban waves do nothing. The instant a long withheld ban wave is done, they've already prepared other accounts to be in full force with the FFXIV Gil to sell.
FFXIV ARR: Most tanks will be fine for a couple of Global Cool Downs without a direct heal
As for people dying, most tanks will be fine for a couple of Global Cool Downs without a direct heal. Healers have a few tricks for lessening the incoming damage