One thing though is I probably would go with 15000 if your healers/static is brand new to A1s until everyone gets their bearings, then go more Strength from there.
I just switched to Warrior from Dark Knight for my current static
I was actually going to make the same thread, except to ask for Warrior advice since I just switched to Warrior from Dark Knight for my current static.
But to echo Spooky a bit, yes all Strength in attributes, 3 slaying, 2 fending is what I would suggest. One thing though is I probably would go with 15000 if your healers/static is brand new to A1s until everyone gets their bearings, then go more Strength from there.
CD usage is pretty straightforward. I rotated shadow wall and shadowskin for tank buster + DA dark mind + delirium + reprisal from dark dance. Dance has to be cast early before the tank buster in order to trigger reprisal and of course its not 100% so you will have to play around with the timing. I usually have the Scholar healing me and with all of that and Scholar shields and debuffs, I've seen sub 5K FFXIV Gil tank busters which is always nice.
Stance dancing is another thing. Again if your healer or party is new to it all then you would just have to see what their trends are and how/when they're topping you off. I had a huge problem with this when I first started A1S since my healers were learning the party and would kind of let me sit at low HP either right before or after the tank buster. So while learning I mostly stayed in grit until they were more comfortable with everything then started dropping it here and there. Never got a good flow of it though since changing statics (and now tank jobs).
Now to hijack your thread haha...I need some Warrior tips on stance dancing and CD usage. I'm full deliverance up until .5 comes out and I voke the main one and pop vengeance. Usually I have infuriate up around this time so I double FC then go into defiance. I use HG on the first and third busters but still try to have IB and SP up on them. Or should I just stay in deliverance the whole time since I'm using HG and switch after while using conv + equilibrium? Do most people just go back to deliverance after they're healed up or stay in defiance until jump? And what do you all use on the non HG buster?
The FFXIV Machinist should have been kicked for being an idiot
Knock back moves are not necessary to the full dps rotation of any class. It's more of a tool than a dps asset, and can easily be ignored or saved for when you might actually need it.
FFXIV Heavensward: Astrologian's biggest flaws in my honest opinion
The Astrologian/Scholar should be the better compo in term of DPS (Selene + cards) but since most of the time you end-up using Eos with an Astrologian
Here is one of my Final Fantasy XIV thought collections
lightspeed/benefic proc- Without a reduction in Global Cool Down we simply have the ILLUSION of being faster since nearly every spell you would cast under Linkshell has a cast time shorter than Global Cool Down
I never had MP issues as FFXIV Astrologian in both Nocturnal and Diurnal
I never had MP issues as FFXIV Astrologian in both Nocturnal and Diurnal. Knowing the exact phases helps a lot when it comes to cooldowns.
The Main Scenario Quest includes so much of previous FF14 games
Helping new players out - Sometimes I just give random amounts of gil to them, anything upto 200k ffxiv gil, help them with fates and such things
I'll definitely try to save some FFXIV Gil on store brought lvl55
Level all DoH to get cross class abilities. Level one DoH to 60 - you'll need to spend quite a bit of ffxiv gil on lvl50+ gear and mats for levelling.