While it is both an MMO and a Final Fantasy XIV game, the game sometimes still feels too robotic for what it is. There's something kind of immersion-breaking about dungeons
I'd just like to see more WASD/L-Thumbstick action in FFXIV
I'd just like to see more WASD/L-Thumbstick action in general. Or at the very least I'd like to see the devs explore new formats of instances a bit more.
While it is both an MMO and a Final Fantasy XIV game, the game sometimes still feels too robotic for what it is. There's something kind of immersion-breaking about dungeons, like every beast-tribe was given the same manual and built their lair around a Trash>Boss>Trash>Boss>Trash>Boss>Exit template. It's not so much that I want dungeons to change their ordering, but more like I want different categories of challenges to be expanded upon. More Steps of Faith-likes or territory-style objective.
Or I would like to see rearrangements in existing dungeons where the enemy spawns are altered to accommodate or test non-standard party compositions where only two of the three parts that make the trinity are present with a 1:3 or 2:2 split. Enemies will be swapped or have their HP/Damage pulled accordingly to how much damage the set up should be able to do and how much they should be able to take. At the very least it would make a strong solution to the ceaseless DPS-queue issue.
-In a 3 tank 1 healer setup, 2 tanks may get to explore their mechanics outside of tank stance.
-In a 2 tank 2 healer setup, enemies will hit slightly harder but hurt themselves in doing so, producing an endurance test.
-In a 1 tank 3 healer setup, enemy threat will react much more to heals and much less to damage, so the 3 healers will have to rotate heal and damage duties so the tank may keep control.
-In a 1 tank 3 DPS setup, the tanks survivability will depend less on heals and more on the DPS's ability to cut off sources of damage together.
-In a 1 healer 3 DPS set up, the DPS will have to divide the attention of the enemies (threat generation will be modified to respond more to damage and less to heals).
-Alternatively with 1 healer 3 DPS, enemies have zero reaction to heals but will eventually permanently force-change their aggro to the healer if left alone for too long. Dps will have to switch between focusing one mob and spreading out to top up timers on others (AoE won't work).
(Normal modes can remain with only 1:1:2 in mind and first timers must play with the normal composition before unlocking the others)
You can imagine the ways that this could go on. And I know that I'm not making a small suggestion. It is what it is. An idea.
But then again this is coming from a guy that values a healthy mix of gameplay concepts over getting as many tokens a day as possible. If every idea I had made it into the game, many would be rendered dead by efficiency junkies. possible. If every idea I had made it into the game, many would be rendered dead by efficiency junkies.
There are over 7M characters that exist in FFXIV
A user on Reddit recently conducted a large-scale analysis of Lodestone (check for yourselves). There are over 7M characters that exist in FFXIV - yet only 385K FFXIV Gil have reached 60
This is mostly due to my White Mage DPS/Healing at the same time
The only time I've ever felt any need to use Dart Arts with Power Slash has been on Alexander Savage 3. This is mostly due to my White Mage DPS/Healing at the same time
FFXIV: ARR FAQ(3)
There are some basic faqs for FFXIV : A Realm Reborn, hoping these would help you
FFXIV ARR Conjurer and White Mage are good introductions to healing in general
As for the dungeon, Haukke manor can be tricky if you're not level 30. Most healers don't get their second heal until 30, so you will need to use some extra tricks if you need to burst heal.
Note is the Final Fantasy XIV Linkshell system
Also of note is the Final Fantasy XIV Linkshell system, which are basically private channels that you can join up to eight, and which offer a plethora of entertainment and connections
Final Fantasy 14:I do agree the Astrologian animations are the best in the game
I originally leveled Astrologian to be my main, replacing myself as scholar in my static. I cleared all the current endgame, including Ravana ex on my Astrologian