As far as PvP goes, Bard is kind of the Sniper class of FFXIV. You don't move anywhere close to the front lines of a skirmish. Because of WM and the skills gated behind it
Final Fantasy XIV A Realm Reborn Bard vs Dragoon
Bard isn't as bad as people make it out to be. So don't let anyone tell you otherwise. I don't know much about Dragoon but I've leveled my Bard to 60 and have done Alex NM raids with it, so I'll try to give you some insight on it. In terms of PvP, I've also played Bard in it as well, so will go into that too.
With the introduction of Wanderer's Minuet, Bard becomes a mini-caster in a sense; however their cast times are alot shorter than actual mage classes. The cast time of each skill, I do believe, is around 1.25-1.50 of a Global Cool Down. That leaves you roughly 1sec of a Global Cool Down to:
- Weave in an Global Cool Down skill
- Weave in a buff
- Repositioning/moving in an anticipation of an AoE
The thing that people have hammered on the most is being stationary. Most of it is not true, as I've already stated above, you could still easily move and dodge things at no cost to your DPS output if done after or before a skill finishes casting and stopping to cast right before the Global Cool Down goes through a full cycle. If you've played a healer or a caster class, you would know that you can move a few miliseconds before the cast ends, and it will still execute allowing for further movement.
If you were to main a Bard, you'll still be very much in demand for progression. Do expect competitions for the spot with Machinists though.
Bard and Machinist are the only two classes that can help regen MP for healers which is a very welcomed asset for progression.
As far as PvP goes, Bard is kind of the Sniper class of FFXIV. You don't move anywhere close to the front lines of a skirmish. Because of WM and the skills gated behind it, you wanna use it as much as possible, plus the additional 20%-30% boost to dmg output. So to play this class effectively, you want to stay back and snipe. Let your melees or tanks do all of the distraction for you while you snipe at people. Find the right target and the right timing and you can burst down any non-tanks within seconds while you're in WM. Once people start focusing at you, you wanna turn WM off and pull back behind a group til you're no longer targetted and start sniping again.
So overall, Bard does not have a ton of firepower, but it is still viable for any raid currently available. But it's support abilities along with its strong capability to burst down a target, and be able to keep DPS uptime is probably many of the reasons I still love playing as Bard. Hope this helped you decide Buy FFXIV Gil! Good luck!
Final Fantasy XIV Dark Knight
Change or replace smokescreen, a 3minute CD quelling strike is useless. If the healer gets aggro on trashpulls we can simply shadeshift to the tank and rip the monsters off the healer.
Final Fantasy XIV: Defensive cooldown help
Like I said I'm not a Dark Knight (Final Fantasy XIV) expert, you're not a Paladin and don't have as many CDs to cycle, so you'll want to take more advantage of breaks in damage, such as a FF14 White Mage(WHM) using Holy which stuns the mobs, etc.
That mantra still applies to FFXIV
That mantra still applies to FFXIV. It's the internet. Just expect more of the latter. It stinks, yeah, but people take advantage of anonymity. And their insecurities show a lot when they're stressed
Final Fantasy XIV ARR: The logic behind Warrior and Dark Knight getting their stances at 30
When I leveled my Final Fantasy XIV Paladin about 2 years ago, I had 0 aggro issues. No class could pull off me in dungeons 30 to 40. (Nor before or after for that matter lol)
I never had MP issues as FFXIV Astrologian in both Nocturnal and Diurnal
I never had MP issues as FFXIV Astrologian in both Nocturnal and Diurnal. Knowing the exact phases helps a lot when it comes to cooldowns.
Here is one of my Final Fantasy XIV thought collections
lightspeed/benefic proc- Without a reduction in Global Cool Down we simply have the ILLUSION of being faster since nearly every spell you would cast under Linkshell has a cast time shorter than Global Cool Down