People who only really work on one or two crafts, and make a little ffxiv gil here and there when they find a unique niche they can grab on the market before it's found out and overrun.
FFXIV Script gear is not pointless
Gathering scripts are certainly a pain. I found crafting pretty easy but like you said, I had a stock of materials to work with, and my chosen crafts usually pull from the same materials no matter what.
Script gear is not pointless; It provides a low cost, medium time investment to get gear that is bar none far more cost efficient than full melded patrician2.0. That's like, the definition of casual friendly; People who only really work on one or two crafts, and make a little ffxiv gil here and there when they find a unique niche they can grab on the market before it's found out and overrun.
The omnicrafter issue hasn't really changed at all; They made an attempt with the Specialist actions but gating them behind lower-chanced 'good' procs was not the best way to go about it. (If they changed anything, my money would be on CP Costs for specialist actions)
The one thing I specifically would say though overall in the sense it stood out to me more so was your second paragraph which seemed to rely on gear crafting, potions and food but there are other recipes that have been added that do not fall into only those categories. There are other things I might have a different opinion of than yourself in what said but what I just said above is what stood out to me more so.
In the end however no matter how few recipes were added less than a week ago, those were just the foundation of a new system and vastly more will be added over the following weeks and months. The new systems will like you said also be further balanced and slight adjustments made over the coming weeks and months such as potential cap raise and lowering of material costs gained through scripts. Such adjustments always come after new content is released.
I also noticed people seem to have forgotten that unspoiled nodes had restrictions too on how often could farm them for the non-marketable and unsellable crafting materials 'especially' ones which required x amount of them to get your foragers, supra and other such gear. There has been a limitation on gearing up FFXIV Disciples of the Land/DoH even prior to this new system, a time restriction meant to slow down gearing progress. The new system is just an extension of that pre-existing principle.
Square Enix have also made it know for quite some time they do not want crafters creating BiS FFXIV DoW/Disciples of Magic gear which undermines the reward gained from obtaining such gear through raids and they also do not want people buying BiS gear to shortcut their way to highest end raid content, many raiders agreed with this stance and complained about BiS crafting prior to 3.0. So what Square Enix has given crafters is mid range gear which is inline with that, the only current issue with the gear is the price of mats and the current script cap but those only need minor changes to become more balanced.
My opinion is that some people here are making mountains out of molehills, too many here using hyperbolic and extremely melodramatic statements including some posting logical fallacies in an effort to vent their frustrations and puff up their arguments so it is good when someone like yourself comes on with a more reasonable and rational debate on the subject. Yes there are issues with the current system but no they are not in reality major issues that would require scrapping the new systems for example or removal of the caps entirely, Square Enix just needs to make some minor adjustments which they will do over time. As for crafting BiS DoW/Disciples of Magic gear, sorry but that is just not going to happen and Square Enix have made that pretty clear for quite some time.
Here is one of my Final Fantasy XIV thought collections
lightspeed/benefic proc- Without a reduction in Global Cool Down we simply have the ILLUSION of being faster since nearly every spell you would cast under Linkshell has a cast time shorter than Global Cool Down
The FFXIV Machinist should have been kicked for being an idiot
Knock back moves are not necessary to the full dps rotation of any class. It's more of a tool than a dps asset, and can easily be ignored or saved for when you might actually need it.
Final Fantasy XIV:Could a seasoned Dark Knight help this novice out?
However, beyond that, starting out, I think you should make sure to use Fending armor and accessories until you are truly confident in your abilities as a Dark Knight.
Final Fantasy XIV ARR - Best way to level crafters is with leves
Some leves are better than others, but generally the ones that require travel will bring in the most ffxiv gil for the effort (unless running feels like a lot of effort).
Yoshida recent interview about Final Fantasy XIV
They answered some of our suggestions really well with Final Fantasy XIV Heavensward but also made some dumb mistakes, lets hope they can fix it in future and do even better with 4.0.
FFXIV ARR: Most tanks will be fine for a couple of Global Cool Downs without a direct heal
As for people dying, most tanks will be fine for a couple of Global Cool Downs without a direct heal. Healers have a few tricks for lessening the incoming damage