who paid three times what his plot was worth and spent tens of millions of ffxiv gil on parts and has been getting up at 3 AM for the last two months to dispatch and level what are now apparently the game's most expensive and complicated glamours+retainers.
FFXIV Patch 3.1 - Balancing Rental Airships vs Player Crafted Airships
Let's all point and laugh at Voclain, who paid three times what his plot was worth and spent tens of millions of ffxiv gil on parts and has been getting up at 3 AM for the last two months to dispatch and level what are now apparently the game's most expensive and complicated glamours+retainers.
So, you can go through all that trouble, or you can just walk up and rent one. The question quickly becomes, why go through all that trouble?
You'd probably say, "dusk leather sells for 10 million, you selfish cad!", and it is true. Sort of. Well, it was true. I did sell one, and it was for about that much. They're down to three mil on Famfrit. They'll be down to nothing in a month. In short, there was a window of extremely profitability for the earliest of the early adopters, and that window will be shattered forever long before patch 3.1 hits.
When that window breaks, crafted airships become tremendously expensive investments (5-20 million ffxiv gil, and hundreds of thousands of FC credits) without returns that could ever possibly compensate for the effort involved in them.
A player should want to use a free company(FC) airship to explore 3.1's hidden island content, without physically being forced to, or they become gargantuan wastes of time and effort.
Most of you, rightly regarding these things as toys for officers in rich uber-FCs, will receive this idea with a certain contempt. You will kind of want them to be useless. While this sentiment is understandable, given how dumb the housing system is, it isn't rational. It's emotional. You know, rationally, that massive grinds in these games should have some kind of payoff proportionate to the effort involved, especially of large groups of people were busting their buns to attain them.
Wanting free company(FC) airships to be useless, expensive glamours is as irrational and unfair as wanting to gate content for players without access to them.
TLDR; Players crafting their FC airships just now and in the future will never make their money back. Dusk Leather will be cheap pretty dang soon. Crafted airships will be functionless glamours that take a bazillion ffxiv gil.
Final Fantasy XIV: Defensive cooldown help
Like I said I'm not a Dark Knight (Final Fantasy XIV) expert, you're not a Paladin and don't have as many CDs to cycle, so you'll want to take more advantage of breaks in damage, such as a FF14 White Mage(WHM) using Holy which stuns the mobs, etc.
FFXIV Script gear is not pointless
People who only really work on one or two crafts, and make a little ffxiv gil here and there when they find a unique niche they can grab on the market before it's found out and overrun.
Final Fantasy XIV: The cause of friction between roles has nothing to do with the roles itself
Have you played a tank post 50? On the second ffxiv boss of Sohm Al I can out DPS most actual DPS classes on the second boss because I can stay in deliverance most of the time
Final Fantasy XIV Dark Knight
Change or replace smokescreen, a 3minute CD quelling strike is useless. If the healer gets aggro on trashpulls we can simply shadeshift to the tank and rip the monsters off the healer.
FFXIV Gil prices and sales
Here's the real kicker though. FFXIV Gil prices and sales, you're rewarding the gil spammers. I don't know about others but most raids I know has 1-2 'dedicated' crafters who have ffxiv gil, the rest of my raid depends on food/potions from those people and can barely afford that in 3.0, let alone have enough to buy materia also.
Proposed changes to Final Fantasy XIV Tank jobs
I understand the Final Fantasy XIV Tactical Points issues on some classes, but at the same time, I don't feel that it should be so simple to manage.