New content always comes up in and has always come in decent times with a massive patch of new dungeons,story,mini games, raids and special features, so saying that FFXIV lack relative content is like saying a new TV show lacks episode Knowing that a new season will come up.
FFXIV lack relative content is like saying a new TV show lacks episode Knowing that a new season
She's talking from a burn out POV from this patch when we all know how this work.
1)massive lack of relative content? even tho it's true 3.0 is getting long but with 3.1 right on the corner and the new features coming with it, I'm expecting this specific section to go away faster than you can call a chocobo. New content always comes up in and has always come in decent times with a massive patch of new dungeons,story,mini games, raids and special features, so saying that FFXIV lack relative content is like saying a new TV show lacks episode Knowing that a new season will come up.
2)extremely short live content? saying that alexander Stone Vigil open up a month after Heavenward and we won't get a new raid section till 3.2 assuming it will be normal 3 month that will make 7 month of end game content and max ilvl current gear we will get...how's that short?
3) glamour wise, not even. stat wise, not also. if you follow the patch note you will see that the island exploration will drop randomize gear that will reach up to 210 gear and will have different uniques stats for everyone making it also and addition to the current 210 sets we have that btw you can combine and distribute to suit your play style, not because internet says BIS is this means you can't teak around and adjust your play style.
4) the economy of this game is one of the most engaging I've seen so far, you cannot allow crafted gear to be useable for end-game because people that abuse from ffxiv gil buyers will have extra advantage over people who normally play the game properly, the economy currently for end game sits on potions, foods and crafted accessories alongside materials, which is well implemented and works pretty well, nothing else should factor the TIME/EFFORT reward under money.
5) 6) again on patch 3.1 we are getting THE VOID ARK for alliance content and UNEXPLORED ISLAND for Free Companies content.
7) story? no? did we forgot about this?
as you can see it's all up to anyone to make use of all this content the game gives everything IMO and yes it gives a big A+ for me, there's just about everything and I think the combat is a big A too with amazing and engaging Mechanics not only for the classes but also for the bosses this MMO is only 2 years old it has room for bigger IMPROVEMENT in the future to come.
also forgot to mention how incredibly well balance most of the classes are, with a few exceptions like my poor Paladin and also Astrologian that currently sits on a spot that just happens to come 3.1 some adjustment for them to hopefully rebalance them, every class is different and play different and that is something that is really hard to achieve yet SE managed to pull this out almost perfect, I think the only 2 classes that kinda suffers are the 2 RANGE classes Bard/Machinist who plays almost the same.
As someone who loves working with FFXIV's crafting system
I imagine many other crafters probably do this as well. If you can sell a 10,000 ffxiv gil item you most likely won't bother crafting and selling a 2,000 ffxiv gil item.
Lets look at the tome cap change problem - Final Fantasy XIV Online
Even in FFXIV we have something like that, its just sad the blue XP bar does have a max limit..
Final Fantasy XIV Dark Knight
Change or replace smokescreen, a 3minute CD quelling strike is useless. If the healer gets aggro on trashpulls we can simply shadeshift to the tank and rip the monsters off the healer.
Final Fantasy XIV 3.0 Paladin Adjustments
Sword Oath damage bonus - No. Paladin DPS in Sword Oath is fine enough. What is not fine is their enmity generation in Sword Oath. They need to have the enmity of their Rage of Halone combo buffed by a substantial amount
My suggestions for FFXIV Astrologian are mostly as written on the shortlist in sig
Draw will only cool down for up to 15 seconds before the card already drawn must be used to continue the cooldown. At level 40, FFXIV Astrologian receives the ability Spread, with no cooldown, into which a drawn card can be saved.
At UFFXIV-Talk about the fundamental mess of problems with the new red scrip system
Let's get real, people who were 8/8 50 in Final Fantasy XIV A Realm Reborn were bound to get 8/8 60 fast. They knew this would happen, it is not an error. There is nothing else developed for crafting, they decided to just leave it out.