The Astrologian/Scholar should be the better compo in term of DPS (Selene + cards) but since most of the time you end-up using Eos with an Astrologian
FFXIV Heavensward: Astrologian's biggest flaws in my honest opinion
I think when it comes down to the Final Fantasy XIV Astrologian/Scholar compo, it must be easier on non-AOE healing fights. The Astrologian/Scholar should be the better compo in term of DPS (Selene + cards) but since most of the time you end-up using Eos with an Astrologian.... Don't know.
On the other hand, the Final Fantasy XIV White Mage/Astrologian (diurnal) seems always better as long as you don't need the extra shields / the extra HP to survive. The raid AOE healing can be done by the White Mage alone so Astrologian can focus on tanks, some mechanics and dpsing. I think you would have killed it if one of you switched White Mage, just the same way you switched Scholar. I'm not saying it would have suddently started to be easier.
In our group, which uses Astrologian/Scholar and I play the Scholar, my co healer is able to solo heal the first phase while I dps fulltime for the first phase of A1S, so you can get to that point with more healing optimization. But that's just the thing about Astrologian and why it really needs huge buffs.
It takes a lot of extra effort working with an Astrologian compared to a White Mage, the difference is absolutely gigantic. First of all, with our comp, we don't have mind ffxiv gil, which essentially means that we are both 3% weaker in healing potency and DPS, which is huge. Another issue with Astrologian, which has become really noticeable in A2S is the fact that it doesn't bring anything near the healing capabilities of White Mage and MP is a huge issue as well, which requires more Ballad compared to more Paeon or Foe's being played, which lowers the DPS of the group. Also because of Astrologian being so behind on healing compared to White Mage, there's a lot of points where I could DPS with a White Mage but cannot because we are running Astrologian instead. Astrologian not being able to Divine Seal + Regen or use Assize/Asylum to carry healing harder is huge.
Overall, Square Enix needs to make huge changes to Astrologian, there's no simple fix. The healing is far behind that of other classes, the MP management is sub par, and the utility of the cards comes nowhere close to making up for the accommodations we have to make for running an Final Fantasy XIV Astrologian in the first place. Sure, you absolutely can clear this content with Astrologian with enough refinements and extra gear but it's 100% not worth it with how the class is right now.
Final Fantasy XIV - I enjoy and prefer it as a tank
I prefer and want Dark Knight as a tank, but not the tank it currently is. It has no identity other than to look cool, and do more MT damage than Final Fantasy XIV A Realm Reborn Paladin.
I just switched to Warrior from Dark Knight for my current static
One thing though is I probably would go with 15000 if your healers/static is brand new to A1s until everyone gets their bearings, then go more Strength from there.
Final Fantasy XIV 3.0 Paladin Adjustments
Sword Oath damage bonus - No. Paladin DPS in Sword Oath is fine enough. What is not fine is their enmity generation in Sword Oath. They need to have the enmity of their Rage of Halone combo buffed by a substantial amount
Proposed changes to Final Fantasy XIV Tank jobs
I understand the Final Fantasy XIV Tactical Points issues on some classes, but at the same time, I don't feel that it should be so simple to manage.
FFXIV ARR: Most tanks will be fine for a couple of Global Cool Downs without a direct heal
As for people dying, most tanks will be fine for a couple of Global Cool Downs without a direct heal. Healers have a few tricks for lessening the incoming damage
FFXIV Paladin’s are all about group utility in PvP
Node defense is the one area where Paladin’s fall short to other tanks. You only have two skills that can interrupt node captures: Glory slash and Circle of Scorn.