FFXIV Healers should be using them frequently, but not recklessly. Yes, healer Limit Break restores HP which isn't too special, but it also Esunas all debuffs.
FFXIV Healers should be using them frequently
FFXIV Healers should be using them frequently, but not recklessly. Yes, healer Limit Break restores HP which isn't too special, but it also Esunas all debuffs. Which means if your team is fighting and a everyone is full of Summoner DoTs. Pop and Limit Break. Boom. SMNs can't Bane or Fester your party now!
The cast time isn't that bad. The only thing that really sucks is that you can't use it while fleeing (or Swiftcast it). Since healers can't really attack, they spend a lot of time fleeing and/or dying. Removing the cast time would at least give them another instant heal when they're running, which would help a lot (I mean, if they're gonna die they're gonna lose it anyway. Why not try to save yourself with it?)
I think the reason why you probably don't see healers use it often is because healers usually have the most deaths in a game, and dying/getting interrupted lower the Limit Break (like, it's no longer full). Some healers use their Limit Break as a last ditch effort (as their alliances are starting to flee), which makes it more likely for them to be interrupted as they're more vulnerable at that point.
Whenever I get stuck solo healing the 23 other people in my FFXIV Grand Company, my Limit Break never fills in those matches because I get hounded and die so frequently.
Yoshida recent interview about Final Fantasy XIV
They answered some of our suggestions really well with Final Fantasy XIV Heavensward but also made some dumb mistakes, lets hope they can fix it in future and do even better with 4.0.
Anyone else feel like Dark Knight is a bit lacking in Final Fantasy XIV?
Darkside annoys me, I wish they'd have given Dark Knight Mana Draw... MP is definitely the biggest issue with Dark Knight in PvP. Without Darkside or MP for Dark Arts, Dark Knight just becomes completely rubbish.
'Final Fantasy XIV' Patch 3.5 Preview: What Big Things To Expect Ahead Of 'The Far Edge Of Fate' Jan. 17 Launch
Square Enix's hit role-playing game "Final Fantasy XIV" is slated to receive a patch update titled "The Far Edge of Fate" for Q1 2017. Giving fans a peek at what the update has in store for them, the game developer has released a preview video.
Final Fantasy XIV patch 3.4 adds apartments, aquariums
Hmm, do the contents of a patch justify such dramatic language? Actually, I think they do, as 3.4 adds new raids against a big bad dude named Alexander: The Creator, who appears to be a steampunk city brought grinding and whirring to life.
Naming conventions of Primals
What do you think? Was this shift deliberate, or was it mere coincidence given that most of these names were already used in past FF games
I really hope Square Enix does something about the current issue with PvP
Not as frequently no, but releasing it and only updating it once or twice throughout the course of FFXIV Heavensward (as was really the case in FFXIV ARR) will leave it to become a barren wasteland.