I mean, I get having story mode's gear being good for savage and all, but if the system were different such that Alexander story mode was released in FFXIV 3.1 Patch
FFXIV Dragoon has issues with Wheeling Thrust being
Dragoon has issues with Wheeling Thrust being, purely due to the timing in which it is given, the worst ability in the game (it's a literal downgrade and the only one that exists).
Alexander has issues with the story, environments and- to a much lesser degree- the mechanics being uninteresting and non-compelling because we've already seen all that before. I mean, I get having story mode's gear being good for savage and all, but if the system were different such that Alexander story mode was released in FFXIV 3.1 Patch, savage raiders would have the entirety of savage fresh to them, story and all, and it'd be far more interesting. It doesn't work considering savage is merely a bard's exaggeration of the real story mode, but it's less interesting. I've done every old savage fight and am on A3S at the moment, because I love hardcore raiding, but it's undoubtable that the impact and feel of Alexander Savage has been severely lessened due to the timing with which story mode and savage were released.
PS: Adventica, while this is true for A2S, A3S and A4S, A1S's difficulty IS, actually artificial. It has next to no new mechanics- I can only think of one- and the difficulty comes pretty much 100% from the lack of gear people have from the fight. So, you're wrong. "See ya".
I personally think the aesthetics of Alex is pretty cool. I love the grinding gears and steam, the feel and color of the place. The only grip I have is the size of the inside doesn't match the view from the outside lol, but I can honestly look past that.
Difficulty wise I haven't gone into Savage as my static is still in flux, but I remember when normal was at release and with the gear people had back then. While it wasn't grueling it was still a headache and even with people performing things could go awry. Just like with the FFXIV Crystal Tower series the majority of the community has moved past that though and it is easy to carry people now, but that is what the normal difficulty was designed for.
Story-wise this is starting from scratch. I much prefer to enjoy and watch this story as it evolves without a detailed back-story of why I should hate this thing like with Bahamut. Accompanying Mide on her quest for the codex and seeing what the goblins have planned next now that the Knot is shut down, I'm actually interested in this. Much prefer Mide over Alisaie too.
Not sure why you would be expecting a desolate wasteland right off the back? Nothing they've said or suggested would indicate the aether would be drained by Alexander at such a blazing speed. Y'shtola went to Matoya and they are working of figuring out what to do about its effects on the environment and I'm sure as the raid progresses we will see some of those effects.
Savage has added mechanics and difficulty alongside better gear. Other than the aesthetics of the place being the same I don't see the issue.
Runescape Classic one of the first MMOs
Oldschool Runescape, which ended in 2007, and Runescape Classic one of the first MMOs, are still available to certain players.
Final Fantasy XIV: A Look at the Cycle of the Eras
I've been sitting on part of this for a while because it seemed too intangible to do anything with, but (digging around for that timeline project) I found another oddity connected to it and now I'm too curious to hold back.
FFXIV Patch 3.3 (Trailer) Discussion (2.x - 3.2 Spoilers)
Open with Estinien-Nidhogg making his evil speech about how he's vengeance incarnate. Yeah, yeah, we already know that.
The next set of spells are offensive AoEs
The first move you learn is an offensive spell, due to the way level grinding works, you need to kill mobs. There will also be a 170 potency version of this spell, (I say usually because Ruin II is not only the same potency as Ruin, but the 170 spell is unrelated to the Ruin series. Stone II and Malefic II do fit)
FFXIV ARR is not so much a sequel to version 1.0
Not just because it was rendered with a totally different engine to the game engine that FFXIV ARR runs under, because ARR replaces it, 1.0 has been retconned in every way
Final Fantasy XIV: The cause of friction between roles has nothing to do with the roles itself
Have you played a tank post 50? On the second ffxiv boss of Sohm Al I can out DPS most actual DPS classes on the second boss because I can stay in deliverance most of the time