As for people dying, most tanks will be fine for a couple of Global Cool Downs without a direct heal. Healers have a few tricks for lessening the incoming damage
FFXIV ARR: Most tanks will be fine for a couple of Global Cool Downs without a direct heal
If you're not doing hard end game content (specifically Savage), then no you don't need to. However, most healers do like to DPS as it adds a flare to the play style (and a sense of danger, I guess?).
You need not worry (that much) about your MP when you're doing trash pulls in a dungeon. I'm Of Criminal Design so I always do 3 Holy's per trash pack, which is 7.8k of my 13.6k MP pool (I'm excluding Aero III's cost and Assize's MP return for simplicity sake), that seems like a lot, but popping Shroud after the final Holy makes sure I have more than enough MP for the next pull. Running between trash pulls, you will usually recover almost all of your MP anyway (even if the tank pulls big, as you won't suffer the combat MP refresh penalty unless you heal them).
As for people dying, most tanks will be fine for a couple of Global Cool Downs without a direct heal. Healers have a few tricks for lessening the incoming damage; Holy (stun, can reapply ~3 times), Shadow Flare (slow), and CO (stun). As well as mitigation (I consider HoTs mitigation as the tank is being healed back damage nearly as frequently as its coming in); Sacred Soil (reduced incoming damage), Asylum + Regen + Medica II (this ticks for more than 2k FFXIV Gil on my WHM), Aspected Benefic + Aspected Helios + Wheel of Fortune HoT from CU (I'm not including the reduced damage for CU, as you have to channel it for the effect). These skills, using them solo, all together, or in a various combination, are what give healers the flexibility to DPS.
Bosses are slightly different. Bosses are mostly just... cast DoTs, reapply DoTs. XD
So, as you asked, are you a bad healer? No. A healers main focus is to keep people alive. Are you a lazy healer? I don't think so. What I gathered from your post is that you've never really dabbled into DPS in a party situation or you had bad experiences with it. But, if you are not comfortable with DPSing, that is 100% okay, you shouldn't force yourself to do something that makes you uncomfortable or stresses you out. Not being able to handle both doesn't make you lazy, it just means you have a different play style, and that's okay. However, not being phased by the idea of DPSing, and simply not trying at all is laziness.
I never had MP issues as FFXIV Astrologian in both Nocturnal and Diurnal
I never had MP issues as FFXIV Astrologian in both Nocturnal and Diurnal. Knowing the exact phases helps a lot when it comes to cooldowns.
The Main Scenario Quest includes so much of previous FF14 games
Helping new players out - Sometimes I just give random amounts of gil to them, anything upto 200k ffxiv gil, help them with fates and such things
If you want to delete your black mage character and quit-look on uffxiv.com
Not everyone is good at this game and it sucks when getting stuck in a Duty Finder where people just cannot push the right buttons to do something properly
Was it during the population spike caused when FFXIV Heavensward launched?
Ban waves do nothing. The instant a long withheld ban wave is done, they've already prepared other accounts to be in full force with the FFXIV Gil to sell.
FFXIV Patch 3.1 - Balancing Rental Airships vs Player Crafted Airships
who paid three times what his plot was worth and spent tens of millions of ffxiv gil on parts and has been getting up at 3 AM for the last two months to dispatch and level what are now apparently the game's most expensive and complicated glamours+retainers.
Duty Commenced 09 - Final Fantasy XIV The Lore Lowdown (Aetherytes)
Much of the capital used to fund this venture was lent by certain men of business from Ul’dah. The ffxiv gil you pay when either leaving from or arriving at an aetheryte goes to paying off that debt.