Free companies are guilds with in game incentives. A guild can have 2-3-4 or 200 members still being a community. A company house is about having conveniences in one place and sharing
FFXIV: Free companies are guilds with in game incentives
Free companies are guilds with in game incentives. A guild can have 2-3-4 or 200 members still being a community. A company house is about having conveniences in one place and sharing. FC airships are large community content currently, so not meant to be accessed by everyone. Chocobos and gardening is not large group based content so it should not be the only way to access those features.
Now if some FC content was introduced for group content for chocobos like say mounted chocobo raids, then that should be easier for FC with big communities/pre made parties to get access to. But I would also have a duty finder in place for people who don't want to enter or can't enter in big pre made groups due to various reasons. There could be an option for smaller guilds to craft personal airships for exploration content if there was content that existed not requiring large groups.
In my opinion, most content should not be blazing hard or difficult to get access to when big groups are required or else the game will cater to hardcore minority that exist in mmorpgs. But even the hardcore should get their occasional bang with things like Alex savage.
As others have said. There is an option to do airship explorations without big FC. So that point is moot.
I always hated DPSing as a healer in dungeons
So I would recommend playing the less demanding job between the two. Honestly, I always hated DPSing as a healer in dungeons because switching to/from clerics was always a risk specially with a tank I didn't know
Final Fantasy XIV Dark Knight
Change or replace smokescreen, a 3minute CD quelling strike is useless. If the healer gets aggro on trashpulls we can simply shadeshift to the tank and rip the monsters off the healer.
FFXIV and Risk vs Reward
FFXIV: Heavensward had a lot of different expectations set upon it by different types of players. For some of us, we understood that ARR had to play it safe in order to rebuild trust in the game and draw in new players who may not have played MMOs before
FFXIV: WAR is the Hardest Tank
You can't say that things are non-issues or easy and then go on to specify that you're basing such assessments on a very low performance standard.
Final Fantasy XIV Remains a Game that FF Fans Need to Have on Their Radars
With the recent announcement of the upcoming Stormblood expansion slated for a summer 2017 release, I figured it’d be a good time to try to persuade a subgroup of Final Fantasy players to give this one a chance. More specifically, the group of fans who absolutely love Final Fantasy for its story, but dislike the idea of having to pay monthly fees just to continue playing an MMO.
Right after the Nantes Final Fantasy XIV Heavensward press-conference
I played back when Scholar, Final Fantasy XIV summoner and warrior were considered garbage and you would get kicked from Final Fantasy XIV FCs for playing them