The Leading FFXIV Gil Seller - Uffxiv.com!

If you're designing around avoidance tanks, Random Number Generator is going to screw people over way too often. So, you're kind of pigeonholed into mitigation tanks (which all the tanks in FFXIV are).

Dark Knight (Final Fantasy XIV) could be a DoT damage tank

The problem is there aren't many good ways to diversify tanks. If you have experience with tanking across multiple MMORPGs, this is immediately obvious.

 

Mitigation vs. avoidance tanks isn't really a debate. If you're designing around avoidance tanks, Random Number Generator is going to screw people over way too often. So, you're kind of pigeonholed into mitigation tanks (which all the tanks in FFXIV are).

 

And, if you're diversifying based on magic vs. physical, you're also doing it wrong. A group's tank player should not be forced to gear and level 2 different tanks just to contribute to his group in an equal way. Especially with the way esoterics currently work.

 

No player should be forced into a bad position purely because of their decision to play a certain job.

 

Ideally you want to make sure the fundamentals are equal -- so all the tanks need to be able to live through the baseline damage, all tanks need to be able to hold aggro over healers and DPS. If you're going to make DPS such an integral part of the job, then that should be equal, too. Those are the fundamentals. And, when I say equal, I do not mean the same.

 

As for how you diversify, you do it through style and flavor. So, WARs could be the burst damage tank, Paladins could be the sustained damage tank, Dark Knights could be a DoT damage tank. WARs can have a stance system with ramping effectiveness like what they have now. Paladins could have a stance system with sustained benefits. Dark Knights could have a stance system with better upfront gains but more upkeep. WARs could have a lot of bursty self-healing, Paladins could have weaker but targeted healing, Dark Knights could have steady and consistent self-healing. They could all bring equal but different buffs / debuffs. They're actually pretty even in this regard except there needs to be more options for the Strength debuff and Path stacking needs to be addressed in some way.

 

So you would have 3 very stylistically different tanks. The rest is just flavor -- Warriors being the more raw, brutish brawlers, Paladins being the righteous knights, Dark Knights being the edgy vigilantes.

 

At this point, this is all pointless rhetoric. Square Enix has already made their decisions. The most we can do is watch them tweak the numbers to achieve an ever fluctuating balance. I highly doubt we're going to see any large design shifts with the jobs any time soon.

Related News
01
Nov

Halloween 2015: Final Fantasy 14 holds its next All Saints Wake

Final Fantasy XIV is celebrating the return of All Saints Wake by giving players an opportunity to earn some new holiday-themed loot, armor, and a scary new mount.

26
Jul

Here is one of my Final Fantasy XIV thought collections

lightspeed/benefic proc- Without a reduction in Global Cool Down we simply have the ILLUSION of being faster since nearly every spell you would cast under Linkshell has a cast time shorter than Global Cool Down

04
Sep

Was it during the population spike caused when FFXIV Heavensward launched?

Ban waves do nothing. The instant a long withheld ban wave is done, they've already prepared other accounts to be in full force with the FFXIV Gil to sell.

21
Dec

Are Relic and Diadum anti-raiding tools?

I also really do enjoy AS1, and the only reason I dislike AS2 is because of enemy collision. The static I am currently in has just cleared AS2 and beginning ThEX instead of AS3. I love raiding in this game and find it very satisfying.

01
Sep

Moogle is the only way to get FFXIV cards

Why doesn't the moogle have a card list like the other NPCs? Moogle is the only way to get FFXIV cards, but I have no idea what his rare cards are because there's no check list. Kinda lame.

08
Nov

Final Fantasy XIV Remains a Game that FF Fans Need to Have on Their Radars

With the recent announcement of the upcoming Stormblood expansion slated for a summer 2017 release, I figured it’d be a good time to try to persuade a subgroup of Final Fantasy players to give this one a chance. More specifically, the group of fans who absolutely love Final Fantasy for its story, but dislike the idea of having to pay monthly fees just to continue playing an MMO.

Leave A Reply

Final Fantasy XIV Top News