I am hardly the best FF14 summoner around nor the most optimal but I do have experience. I main as an ACN since EA of ARR. Also I have beaten T13 before echo and nerfs. People also tell me that I do very high DPS
A new FF14 summoner player how it played out before
I am hardly the best FF14 summoner around nor the most optimal but I do have experience. I main as an ACN since EA of ARR. Also I have beaten T13 before echo and nerfs. People also tell me that I do very high DPS, but I do not have an average parse number. I hope my view on summoner helps you.
Raiding as a FF14 summoner isn't all too hard, but you can't be a slouch either.
Knowing what pet to use, keeping Rouse and Spur up keeping dots and Shadow Flare up, ruin spam, using Fester and Energy Drain, and entering Dreadwyrm Trance can be a little tough for a new player. SMNs are great in splitting their dps across multiple targets in raids due to the nature of their spells.
When the boss is still and there are NO adds, use Ifrit. He does more dps then Garuda when enemy isi immobile especially now if the enemy does a slew of physical attacks since Radiant Shield now affects party members. Also if you have a MNK and NIN/WAR on the enemy is a giant bonus to Ifrit since he does slashing and blunt damage.
Use Garuda on a boss that moves around or when there are adds. She can get on adds much faster than Ifrit since she doesn't have to move into melee range. Garuda also makes splitting your DPS much easier. There are many adds that cannot get close together so using bane is out of he question sometimes. You can put your DOTs on both targets and use Contagion on the target that will live longer.
Fester is basically your most damaging spell over the course of an entire fight. You should use most of your Aetherflow stacks on Fester. Since we do not have the new raid yet, I cannot say when it is the best time to use Energy Drain, but for now I will say if you are at 35% of your max mp, use it once. Bane and Painflare when appropriate.
You DO NOT want to rush into Dreadwyrm Trance. There is no point in using Aetherflow stack just to enter it. You can only enter the Trance once per Aetherflow stack so just use your stacks correctly and use Dreadwyrm Trance when you can. The key is to be able to use Dreadwyrm Trance before the cooldown on Aetherflow is done. This is so you don't waste anytime, mp, and dps. Basically you want to use 3 Aetherflow abilities in a minute.
Now optimizing Dreadwyrm Trance damage increase require is a bit tricky. According to one of my static members, my dps went up after I started doing this. What you want to do is to use your Aetherflow stacks in a way where the cd for your next stack is almost up. You can enter Dreadwyrm Trace and use Aetherflow together and be able to use 2 Festers while in the Trace. This is a net gain of 60 potency. While not much, it does add up overtime. Also refreshing your dots in Dreadwyrm Trance is also great since dots keep the damage increase over their entire duration. Ruin 3 is just filler like Ruin 1 outside of Trance so don't feel bad if you don't use it for the entire duration of Trance.
Outside of SMNs openers, there isn't a set rotations since we use dots. Openers differ for what pet use.
IFRIT: Raging Strikes> Tri-Disaster> Ruin 2> Fester> Ruin 2 > Rouse and Spur> Ruin 2> Enkindle> Fester>Ruin spam> Bio 1( before RS wears off)> Ruin spam> refresh dots> repeat/improvise.
GARUDA: Raging Strikes> Tri-Disaster> Miasma 2> Fester> Contagion> Ruin2> Rouse and Spur> Ruin 2> Enkindle> Ruin Spam> Ruin2> Fester > Ruin Spam > repeat/ improvise
Here are some tips:
1) Always use an instant cast spell ( Bio/ Ruin2/ Miasma2) before using an oGCD like Fester. This helps with optimizing auto attacks.
2) Cast Shadow Flare as the the tank is pulling the boss and refresh it with minimal overlapping
3) Auto Attacks add a good bit of damage over time so try to stay in melee range when possible
4) Try to cast you dots with minimal overlapping if durations. Casting around 2 seconds are left is best depending on your spell speed
5) Miasma 2 should only be used on a single target when you use contagion. By itself, it is weaker than Ruin but Contagion helps in a lot.
6) Refreshing your dots during any kind of damage increase is a great idea. It can be Foe's Requirem and Trick Attack as well. Your dots will keep the potency when they are applied even if the effect would end. Using Tri-Disaster for this is a great idea.
If you are looking for a much more in depth guide about FFXIV SMN, there's guide to it in this very guide.and you can get more ffxiv gil!
I hope this helps and hopefully you find a good raiding group.
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Yoshida recent interview about Final Fantasy XIV
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